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Practical Aviation Law Iowa State Pr? J. Scott Hamilton? IowaStatePr? J.ScottHamilton? ジャンル別? Subjects-Engineering-General? Subjects-Law-PracticalGuides-General? Subjects-Law-Specialties-Air&Space? Subjects-Nonfiction-Transportation-Aviation-General? Subjects-Nonfiction-Law-PracticalGuides-General? Subjects-Nonfiction-Law-Specialties-Air&Space? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Law-Specialties-Air&Space? Aviation Psychology Iowa State Pr? Stanley Nelson Roscoe? IowaStatePr? StanleyNelsonRoscoe? ジャンル別? Substores-UnknownASINs-21? Subjects-Engineering-General? Subjects-Engineering-Aerospace-General? Subjects-Health,Mind&Body-Psychology&Counseling-AppliedPsychology? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Aerospace-General? Implementing Process Control and Continuous Improvement Blackwell Pub Professional? John Surak? BlackwellPubProfessional? JohnSurak? ジャンル別? Substores-UnknownASINs-21? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-AgriculturalSciences-FoodScience? The Art and Science of Flying Helicopters Iowa State Pr? Shawn Coyle? IowaStatePr? ShawnCoyle? ジャンル別? Subjects-Engineering-Aerospace-Aerodynamics? Subjects-Engineering-General? Subjects-Home&Garden-Antiques&Collectibles-General? Subjects-Nonfiction-Transportation-Aviation-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Nonfiction-Transportation-Aviation-Helicopters? Subjects-Professional&Technical-Engineering-Aerospace-Aerodynamics? Subjects-Professional&Technical-Engineering-General How to Read Weather Statements and Charts Iowa State Pr? Steve McNeilly? IowaStatePr? SteveMcNeilly? ジャンル別? Substores-UnknownASINs-21? Subjects-Engineering-Aerospace? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Transportation-Aviation-Meteorology? Subjects-Professional&Technical-Engineering-Aerospace? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Meteorology-General? Subjects-Science-EarthSciences-Meteorology-General? Subjects-Science-General Subjects-Science-Astronomy-Aeronautics&Astronautics? A Science of Generic Design Managing Complexity Through Systems Design Iowa State Pr? John N. Warfield? IowaStatePr? JohnN.Warfield? ジャンル別? Substores-UnknownASINs-63? Subjects-Business&Investing-BusinessLife-OrganizationalBehavior? Subjects-Business&Investing-Management&Leadership-Industrial? Subjects-Engineering-General? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-SocialSciences-General? Subjects-Nonfiction-Education? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-Mathematics-Chaos&Systems? Subjects-Professional&Technical-ProfessionalScience-Physics-SystemTheory? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Industrial? Subjects-Science-General Subjects-Science-Mathematics-Chaos&Systems? Subjects-Science-Physics-Acoustics&Sound? Subjects-Science-Physics-SystemTheory? Hydrology and the Management of Watersheds Iowa State Pr? Peter F. Ffolliott? Hans M. Gregersen? Leonard F. Debano? Kenneth N. Brooks? IowaStatePr? PeterF.Ffolliott? HansM.Gregersen? LeonardF.Debano? KennethN.Brooks? ジャンル別? Substores-UnknownASINs-63? Subjects-Engineering-Civil-Hydrology? Subjects-Engineering-Civil-Environmental-Hydrology? Subjects-Engineering-Civil-Environmental-Hydraulics? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Engineering-General? Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Professional&Technical-Engineering-Civil-Hydrology? Subjects-Professional&Technical-Engineering-Civil-Environmental-Hydrology? Subjects-Professional&Technical-Engineering-Civil-Environmental-Hydraulics? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Science-EarthSciences-Geology-General? Subjects-Science-EarthSciences-Geology-Hydrology? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Job Hunting for Pilots Networking Your Way to a Flying Job Iowa State Pr? Gregory N. Brown? IowaStatePr? GregoryN.Brown? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Professional&Technical-Engineering-General Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Flying The Private Pilot Flight Test A Manual Iowa State Pr? Ron Fowler? IowaStatePr? RonFowler? ジャンル別? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Education-General? Substores-UnknownASINs-jp-unknown1? Flying the Commercial Pilot Flight Test Maximum Performance Maneuvers Iowa State Pr? Ron Fowler? Jan Avis? John Tate? IowaStatePr? RonFowler? JanAvis? JohnTate? ジャンル別? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Nonfiction-Transportation-Reference? Subjects-Professional&Technical-Engineering-General Subjects-Reference-General? Building Your Own Airplane An Introduction Iowa State Pr? Donald H. Walter? IowaStatePr? DonaldH.Walter? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Aerospace-AircraftDesign&Construction? Subjects-Nonfiction-Transportation-Aviation-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-Aerospace-AircraftDesign&Construction? Flying After 50 You're Not Too Old to Start Iowa State Pr? Charles R. Lemenager? IowaStatePr? CharlesR.Lemenager? ジャンル別? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Nonfiction-Transportation-Reference? Subjects-Professional&Technical-Engineering-General Subjects-Reference-General? The Turbine Pilot's Flight Manual Iowa State Pr? Gregory N. Brown? Mark J. Holt? IowaStatePr? GregoryN.Brown? MarkJ.Holt? ジャンル別? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Aviation-Piloting&FlightInstruction? Subjects-Nonfiction-Transportation-Reference? Subjects-Professional&Technical-Engineering-General Subjects-Reference-General? A Catalogue of Tools for Watch and Clock Makers Univ of Virginia Pr? John Wyke? UnivofVirginiaPr? JohnWyke? ジャンル別? Substores-UnknownASINs-21? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Innovative Numerical Analysis for the Engineering Sciences Proceedings of the Second International Symposium on Innovative Numerical Analysis in App Univ of Virginia Pr? International Symposium on Innovative Numerical Analysis in Applied en? Richard Paul Shaw? UnivofVirginiaPr? InternationalSymposiumonInnovativeNumericalAnalysisinApplieden? RichardPaulShaw? ジャンル別? Substores-UnknownASINs-21? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-Mathematics-Applied-General? Subjects-Science-Mathematics-Applied-Engineering-General? Claudius Crozet French Engineer in America, 1790-1864 Univ of Virginia Pr? Robert F. Hunter? Edwin L., Jr. Dooley? UnivofVirginiaPr? RobertF.Hunter? EdwinL.,Jr.Dooley? ジャンル別? Substores-UnknownASINs-21? Subjects-Biographies&Memoirs-General? Subjects-Engineering-Civil-Surveying&Photogrammetry? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Surveying&Photogrammetry? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Rockbridge County Artists Artisans Univ of Virginia Pr? Barbara Crawford? Royster Lyle? UnivofVirginiaPr? BarbaraCrawford? RoysterLyle? ジャンル別? Substores-UnknownASINs-21? Subjects-Arts&Photography-Art-ArtHistory-Schools,Periods&Styles? Subjects-Engineering-General? Subjects-History-Americas-UnitedStates-State&Local-Virginia? Subjects-Home&Garden-Antiques&Collectibles-Reference? Subjects-Home&Garden-Crafts&Hobbies-General? Subjects-Professional&Technical-Engineering-General Subjects-Travel-UnitedStates-States-Virginia-General? Technobrands How to Create Use "Brand Identity" to Market, Advertise Sell Technology Products Amacom Books? Chuck Pettis? AmacomBooks? ChuckPettis? ジャンル別? Subjects-Business&Investing-General? Subjects-Business&Investing-Industries&Professions-High-Tech? Subjects-Business&Investing-Marketing&Sales-Advertising? Subjects-Business&Investing-Marketing&Sales-Marketing-General? Subjects-Computers&Internet-Business&Culture-ComputerIndustry? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-Advertising? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-Marketing-General? World Class Reliability Using Multiple Environment Overstress Tests to Make It Happen Amacom Books? Keki R. Bhote? Adi K. Bhote? AmacomBooks? KekiR.Bhote? AdiK.Bhote? ジャンル別? Substores-UnknownASINs-63? Subjects-Business&Investing-Management&Leadership-QualityControl? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-QualityControl? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-QualityControl? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-BusinessManagement-Management&Leadership-QualityControl? Subjects-Science-General ByPublisher-McGraw-Hill-McGraw-HillEngineeringStore-QualityEngineering-Manufacturing? Principles of Technical Management Amer. Management Assn.? William A Cohen? Amer.ManagementAssn.? WilliamACohen? ジャンル別? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General High-Tech Management Amacom Books? William A. Cohen? AmacomBooks? WilliamA.Cohen? ジャンル別? Subjects-Business&Investing-General? 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Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-BusinessManagement-Management&Leadership? Subjects-Science-General Radiologic Physics, Equipment and Quality Control Year Bk. Med. Pub.? William R, etc. Hendee? YearBk.Med.Pub.? WilliamR,etc.Hendee? ジャンル別? Subjects-Engineering-General? Subjects-Medicine-InternalMedicine? Subjects-Professional&Technical-Engineering-General Subjects-Science-Medicine-InternalMedicine? Confined Space and Structural Rope Rescue (Lifeline) Mosby-Year Book? Michael Roop? Mosby-YearBook? MichaelRoop? ジャンル別? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Medicine-Specialties-EmergencyMedicine? Subjects-Medicine-AlliedHealthProfessions-EmergencyMedicalServices? Subjects-Nonfiction-SocialSciences-SocialWork? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? 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Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Sanitary Landfill Technology Noyes Data Corpn, US? Samuel Weiss? NoyesDataCorpn,US? SamuelWeiss? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Incineration of Solid Wastes Noyes Pubns? Fred N. Rubel? NoyesPubns? FredN.Rubel? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-General Industrial Water Purification Noyes Data Corpn, US? Louis F Martin? NoyesDataCorpn,US? LouisFMartin? ジャンル別? 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Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Sulphur Dioxide Removal from Waste Gases Noyes Data Corpn, US? A V Slack? G A Hollinden? NoyesDataCorpn,US? AVSlack? GAHollinden? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Hydrogen Sulphide Removal from Gases, Air and Liquids Noyes Data Corpn, US? Paul A Ferguson? NoyesDataCorpn,US? PaulAFerguson? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Nitrogen Oxides Removal Noyes Publications? William H. Lewis? NoyesPublications? WilliamH.Lewis? ジャンル別? Substores-UnknownASINs-22? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Corrosion Inhibitors Noyes Data Corpn, US? Maurice William Ranney? NoyesDataCorpn,US? MauriceWilliamRanney? ジャンル別? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General How to Dispose of Toxic Substances and Industrial Wastes Noyes Data Corpn, US? Philip W Powers? NoyesDataCorpn,US? PhilipWPowers? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-General Corrosion Resistant Materials Handbook Noyes Data Corpn, US? Ibert Mellan? NoyesDataCorpn,US? IbertMellan? ジャンル別? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Waste Treatment with Polytelectrolytes and Other Flocculants Noyes Data Corpn, US? Sidney J Gutcho? NoyesDataCorpn,US? SidneyJGutcho? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General How to Remove Pollutants and Toxic Materials from Air and Water Noyes Data Corpn, US? Marshall Sittig? NoyesDataCorpn,US? MarshallSittig? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Particulates and Fine Dust Removal Noyes Publications? Marshall Sittig? NoyesPublications? MarshallSittig? ジャンル別? Substores-UnknownASINs-22? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-General Automotive Pollution Control Catalysts and Devices Noyes Pubns? Marshall Sittig? NoyesPubns? MarshallSittig? ジャンル別? Substores-UnknownASINs-22? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Friction Materials Noyes Publications? L.B. Newman? NoyesPublications? L.B.Newman? ジャンル別? Substores-UnknownASINs-22? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Toxic Organic Chemicals Destruction and Waste Treatment Noyes Data Corpn, US? E E Hackman? NoyesDataCorpn,US? EEHackman? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-General Nitrogen Control and Phosphorus Removal in Sewage Treatment Noyes Publications? D.J.De Renzo? NoyesPublications? D.J.DeRenzo? ジャンル別? Substores-UnknownASINs-22? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Unit Operations for Treatment of Hazardous Industrial Wastes Noyes Data Corpn, US? D J De Renzo? NoyesDataCorpn,US? DJDeRenzo? ジャンル別? Subjects-Engineering-Chemical-UnitOperations&TransportPhenomena? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Chemical-UnitOperations&TransportPhenomena? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Drinking Water Detoxification Noyes Data Corpn, US? M T Gillies? NoyesDataCorpn,US? MTGillies? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Engineering-General 洋書
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9040153Administer the Bio-Toxin to the capillary veins. 9040154Administer Bio-Toxin 9040155Plant the Teleport Homer on the Hill 9040156Move the Force Commander to the hill and plant the teleport homer. 9040157Plant Teleport Homer here. 9040158Transmit the Data 9040159Assault Cannon 9040161Assault Cannon 9040162The Assault Cannon is effective against infantry and heavy infantry. 9040173In the name of the Emperor! 9040174Space Marine Tactical Bolter Squad 9040175Tactical Marine Squad 9040180In the name of the Emperor! 9040181Avitus 9040182Devastator Marine Squad 9040208In the name of the Emperor! 9040209Gabriel Angelos 9040210Gabriel Angelos 9040211Blood Ravens Captain 9040215Gabriel Angelos 9040218Kill the Carnifex Alpha 9040219Kill off the Carnifex Alpha to disrupt the Tyranids in the area. 9040220Eliminate the Tyranid Vanguard Force 9040221Deliverance 9040222Bolt Pistol 9040224Squads Commander, Tactical, Assault 9040298Holy Truth 9040299Plasma Pistol 9040301Squads Commander, Assault 9040321Relic Bolter 9040324Squads Commander, Tactical, Assault, Devastator, Scout 9040325Relic Heavy Bolter 9040326Heavy Bolter 9040328Squads Commander, Devastator 9040329Relic Sniper Rifle 9040332Squads Scout 9040333Relic Bolt Pistol 9040336Squads Commander, Tactical, Assault 9040337Relic Scout Armor 9040338Scout Armor 9040341Squads Scout 9040346Artificer Power Armor 9040347Power Armor 9040350Squads Commander, Tactical, Assault, Devastator 9040354Recovery Operation 9040366Master-Crafted Power Armor 9040367Power Armor 9040370Squads Commander, Tactical, Assault, Devastator 9040371Lyssander s Judgment 9040374Squads Commander 9040375The Mercy of the Wise 9040376Bolter 9040378Squads Commander, Tactical, Assault, Devastator, Scout 9040379Shoota Boy Leader Boss 9040390Squads Commander, Tactical, Assault, Devastator, Scout 9040394Squads Commander, Tactical, Assault 9040398Squads Commander, Assault, Scout 9040402Squads Commander, Tactical, Assault, Scout 9040406Squads Commander, Devastator 9040412Squads Commander, Devastator 9040416Squads Commander, Devastator 9040420Squads Commander, Tactical, Assault, Devastator 9040424Squads Commander, Assault 9040428Squads Commander, Scout 9040432Commander Terminator, Tactical Terminator, Devastator Terminator 9040436Squads Commander, Tactical, Assault 9040442Squads Commander, Assault 9040446Squads Commander 9040452Squads Commander, Assault 9040456Squads Commander Terminator, Assault Terminator 9040460Squads Commander 9040464Squads Commander, Tactical, Assault, Devastator 9040468Squads Commander, Tactical, Assault, Devastator 9040473Squads Commander, Tactical, Assault, Devastator 9040478Squads Commander, Tactical, Assault, Devastator 9040482Squads Commander, Tactical, Assault, Devastator 9040486Squads Scout 9040490Squads Commander, Tactical, Assault, Devastator 9040493Eldar Tank 9040494Fire Prism 9040497Fire Prism Boss 9040500Destroy the Predator Tank 9040501Find and destroy the Predator Tank 9040588Level 2 Stronghold 9040589Upgrades your Stronghold to level 2. Unlock Devastator Plasma Cannon Squad, Dreadnought, Razorback and Librarian. 9040590Level 3 Stronghold 9040591Upgrades your Stronghold to level 3. Unlocks Predator Tank. 9040607Rites of Initiation 9040608Gives access to Sniper Rifles. 9040614Death From Above 9040617Level 2 Stronghold 9040618Cleanse and Purify 9040619Unlocks access to Plasma Gun and Missile Launcher upgrades on Tactical Marines 9040648Heavy Bolter 9040679Tyranid Warrior 9040682Consume mass quantities! 9040683Tyranid Warrior with Venom Cannon 9040684Tyranid Warrior 9040687Consume mass quantities! 9040688Tyranid Warrior with Barbed Strangler 9040818Level 2 Stronghold 9040819Reinforced Armor Plating 9040820Grants extra health to the Predator. 9041053Superior Flamer 9041054Flamer 9041057Squads Commander, Tactical, Assault, Scout 9041058Superior Plasma Gun 9041059Plasma Gun 9041061Squads Commander, Tactical, Assault, Devastator 9041065Squads Commander 9041066Defiant Rynn 9041069Squads Commander 9041070Superior Combat Shotgun 9041074Squads Scout 9041075Arbiter Mencius 9041076Combat Shotgun 9041079Squads Scout 9041080Flame of Terra 9041084Squads Commander, Tactical, Assault, Scout 9041085Xenosplitter 9041086Chainsword 9041088Squads Commander, Tactical, Assault 9041089Scourging Fury 9041092Squads Commander, Tactical, Assault, Devastator 9041098Rate of Fire Low 9041101Naaman s Silence 9041104Squads Scout 9041107Sniper Rifle 9041108Sniper Rifle 9041134Tyranid Deathsplitter Ravener 9041137Consume mass quantities! 9041138Tyranid Devouer Ravener 9041139Consume mass quantities! 9041140Tyranid Deathsplitter Ravener 9041188Barbed Strangler 9041193Frag Grenade 9041194Throw a grenade which damages and disrupts infantry. Grenades ignore cover and are effective against garrisoned buildings. 9041197Frag Grenades 9041198Artificer Armor 9041203Artificer Armor 9041204Increases the health, health regeneration and energy of the Force Commander. 9041206Armor of Alacrity 9041208Armor of Alacrity 9041209Grants the Sprint ability allowing a burst of speed. Increases the health and speed of the Force Commander. 9041211Plasma Rifle 9041214Plasma Gun 9041215Effective against infantry and heavy infantry. Grants the Overcharge Plasma ability to temporarily increase rate of fire. 9041224Greatly Increased Rate of Fire 9041253Explodes in a cloud of poisonous spores 9041254Tyranid Ripper 9041293… can … eem … past … apter. 9041294Armageddon Come in. Come in. 9041305Tyranid Hormagaunt 9041314Consume mass quantities! 9041315Tyranid Hormagaunt 9041418Techmarine Martellus 9041421In the name of the Emperor! 9041422Techmarine Martellus 9041423Martellus 9041424Techmarine 9041473Level 2 Stronghold 9041474Armor Support 9041475The Razorback transports troops and allows nearby units to reinforce. 9041478Tyranid Devouer Ravener 9041572Deploy Defences 9041573Place your choice of defence measures in the indicated areas 9041577Administer Bio-Toxin 9041604PROXIMITY MINE 9041635Kustom Shoota 9041638Requires %1AMOUNT% more requisition. 9041639Requires %1AMOUNT% more power. 9041640Exceeds available popcap by %1AMOUNT%. 9041641Requires %1AMOUNT% more fuel. 9041642Requires %1AMOUNT% more action points. 9041643Requires %1AMOUNT% more command points. 9041644Choppa 9041700Stikkbomma 9041703Stikkbomma Weapon 9041725Tough melee troops equipped with a Choppa and Slugga. Can be upgraded with Burnas and with a Nob Leader to unlock the Swamp Em ability. 9041726Slugga Boyz 9041727Slugga Boyz 9041728Infantry 9041746Frag Grenade Pack 9041749Squads All 9041770Slugga Boy 9041773Can be upgraded with the Big Shoota which grants the Aiming? Wotz Dat? ability. Can also be upgraded with a Nob Leader for greater durability. 9041774Shoota Boyz 9041775Shoota Boyz 9041776Infantry 9041777Shoota Boy 9041780Shoota 9041782Slugga 9041784Choppa 9041789Orbital Bombardment 9041790Call in a massive orbital strike capable of destroying even the heaviest units. 9041792Relic Plasma Gun 9041793Plasma Gun 9041796Squads Commander, Tactical, Assault, Devastator 9041797Master-Crafted Plasma Gun 9041798Plasma Gun 9041801Squads Commander, Tactical, Assault, Devastator 9041805Squads Commander, Assault 9041818Infiltrate 9041819Vanish from enemy sight. Attacking, using abilities or getting too close to enemy troops will briefly reveal the squad. 9041865Squad must not be in cease fire 9041902Shoota Boy 9041905Slugga Boy 9041908Shoota Boy 9041911Slugga Boy 9041914Basic infantry of feral Orks. 9041915Feral Ork Boyz 9041916Feral Boyz 9041917Ork Mob 9041918Basic infantry of feral Orks. 9041919Feral Ork Boyz 9041920Feral Boyz 9041921Ork Mob 9041922Basic infantry of feral Orks. 9041923Feral Ork Boyz 9041924Feral Boyz 9041925Ork Mob 9041926Basic infantry of feral Orks. 9041927Feral Ork Boyz 9041928Feral Boyz 9041929Ork Mob 9041936Squads 9041937Technology 9041938Wargear 9041939Available Weapons 9041940Available Armor 9041941Available Accessories 9041942Equipped 9041964Squads Commander, Devastator 9042220Tyranid Lictor Boss 9042271Space Marine HQ 9042274Stronghold 9042275Building 9042372N 9042604Supply Drop 9042605Squads All 9042636Harlequin 9042798Big Shoota 9042883Recovery Stimulant Kit 9042884Astartes Issue 9042885Heals 75% of Squad Maximum Health in an Area 9042886Squads All 9042887Choppa 9043434Weapon has a Setup Time 9043482Support Item Increase 9043497Frag Grenades 9043498Squads All 9043503Squads All 9043516Tyranid Carnifex Boss 9043519Smash! Maim! Destroy! 9043520Tyranid Carnifex 9043680Squads All 9043687Squads All 9043688Frag Grenade Pack 9043689Astartes Issue 9043690Anti-infantry explosive that deals good damage regardless of cover 9043691Squads All 9043696Squads All 9043697Recovery Stimulant Kit 9043698Astartes Issue 9043699Heals 75% of Squad Maximum Health in an Area 9043700Revives Fallen Squad Leaders 9043701Squads All 9043727Assault Marine 9043728Thaddeus 9043729Thaddeus (Terminator) 9043730Avitus 9043731Force Commander 9043732Cyrus 9043733Tarkus 9043734Techmarine 9043735Terminator 9043742FIRING RANGED WEAPON 9043889Valhalla s Teeth 9043894Squads Commander, Tactical, Assault 9043898Squads All 9043906Hand of Calder 9043909+45 Fire Damage to Attacks 9043910Squads Commander 90439115% Chance to Deal an Extra 50 Explosive Damage 9043918Reactivate three generators. 9043937Squads All 9043938Kill the Scout Sgt 9043939Find and kill the Scout Sgt 9043940Kill the Scout Sgt 9043941Find and kill the Scout Sgt 9044691Boss Helm 9044698%1NUMBER% / %2NUMBER% 9044706Master-Crafted Bolter 9044725Relic Combat Shotgun 9044729Master-Crafted Combat Shotgun 9044756Chain Sword 9044847/min 9044849Boss Healed! 9044865Relic Flamer 9044866Flamer 9044869Master-Crafted Flamer 9044870Flamer 9044873Kill the Synapse Creatures 9044920Tankbusta 9044923Rokkit Launcha 9044924Heavily armed anti-vehicle infantry. Capable of using the Rokkit Barrage ability to rain rockets down upon their foes. 9044925Shoota Boyz 9044926Tankbustas 9044927Infantry 9044936Usable by %1SQUADTYPES% 9044943Stikkbomma 9044958Stikkbomb melee 9044965Avitus (Terminator) 9044966Force Commander (Terminator) 9044967Tarkus (Terminator) 9044968Lightly armored melee unit. Can also bombard units from a distance with Stikkbombz. 9044969Stikkbommaz 9044970Stikkbommaz 9044971Infantry 9045014Supply Drop 9045015Support Item Increase 9045029Kill the Lictor 9045033Save the techmarine 9045124Frag Grenades 9045416Deff Dread 9045657Available Commander Items 9045773Wargear Dropped 9045774Supplies Dropped 9045877Master-Crafted Bolt Pistol 9045887Master-Crafted Heavy Bolter 9045888Heavy Bolter 9045932Master-Crafted Sniper Rifle 9045935Sniper Rifle 9045960Eliminate Kommando Bakstabba 9045961Locate and exterminate Kommando Bakstabba to stop his assaults on Imperial positions. 9046062Relic Chainsword 9046063Chainsword 9046065Master-Crafted Chainsword 9046066Chainsword 9046155Hormagaunt 9046158Relic Missile Launcher 9046162Master-Crafted Missile Launcher 9046177Boss Helm 9046178Master-Crafted Scout Armor 9046179Scout Armor 9046182Master-Crafted Heavy Flamer 9046373Warrior 9046386Boss Helm 9046387In the name of the Emperor! 9046388Howling Banshees 9046389Howling Banshees 9046390Eldar Melee Specialists 9046394Eldar master psyker 9046395Farseer 9046396Farseer 9046397Commander 9046401In the name of the Emperor! 9046402Eldar Rangers 9046403Ranger Squad 9046404Eldar Scouts and Snipers 9046408In the name of the Emperor! 9046409Warlock 9046410Warlock 9046411Eldar Psyker and Troop Leader 9046415Warp Spider 9046416Warp Spider 9046417Warp Spider 9046418Eldar Ranged Jump Infantry 9046422Even in death… 9046423Eldar Wraithlord 9046424Wraithlord 9046425Eldar Walker 9046487Zoanthrope 9046492Fires a high-powered round at a target. 9046493Plasma Cannon 9046497Ravener 9046501Carnifex 9046512Lictor Alpha (Hero) 9046515Lictor 9046518Boss Helm 9046525stabby bits 9046526Hive Tyrant (Hero) 9046536Ravener Alpha (Hero) 9046539Bolter 9046540Get to the Extraction Point 9046549Well done. Sample collected. 9046550Apothecary Gordian is analyzing the data to prepare the cure. 9046552We have the sample. Our work is done. 9046564Armor of the Apothecarion 9046565Gives the Apothecary more health, health regeneration and grants the Advanced Healing ability that allows him to heal allies that are near him. If the Apothecary is knocked unconscious, there is a chance he will be revived shortly after. 9046568Combat Stimulant Equipment 9046569Grants the Apothecary the Combat Stimulants ability which temporarily strengthens allied infantry increasing damage output and allowing them to break suppression. Increases the Apothecary s health. 9046571Artificer Armor 9046572Artificer Armor 9046576Combat Stimulants 9046577Temporarily increase the attack power of an allied unit. 9046591Recovery Stimulant Kit 9046592Astartes Issue 9046593Heals 75% of Squad Maximum Health in an Area 9046594Revives Fallen Squad Leaders 9046595Recovery Stimulant Kit 9046596Astartes Issue 9046597Heals 75% of Squad Maximum Health in an Area 9046598Revives Fallen Squad Leaders 9046599Recovery Stimulant Kit 9046600Recovery Accessory 9046601Heals 75% of Squad Maximum Health in an Area 9046602Revives fallen squad leaders 9046606Replenished by Ammo 9046607Replenished by Supplies 9046608Replenished by Supplies 9046609Replenished by Supplies 9046610Replenished by Supplies 9046621Apothecary Gordian 9046624In the name of the Emperor! 9046625Apothecary Gordian 9046626Gordian 9046627Apothecary 9046634A living engine of destruction that is impervious to small arms fire. Can be upgraded to have Thornback Armor, Barbed Strangler, or Venom Cannon. 9046635Carnifex 9046639Spore Cysts 9046640Spawn Spore Mines to cover the area around the Carnifex. Spore Mines are effective against buildings and infantry. 9046648Light melee unit that can overwhelm enemies in large numbers. Can be upgraded with Adrenal Glands which allow them to leap onto enemy targets. 9046649Tyranid Hormagaunts 9046650Reinforce Hormaguants 9046654Melee unit that projects a synapse aura that increases the durability of nearby Tyranid units. Can be upgraded with the Barbed Strangler to suppress enemy infantry. Detects infiltrated units. 9046655Tyranid Warrior 9046656Reinforce Warriors 9046657Fragile, high-damage melee unit that is effective against infantry and capable of burrowing underground. Can be upgraded with the Devourer, a ranged weapon effective against infantry and the Enhanced Muscle Coil to unlock the Burrow ability. 9046658Tyranid Deathsplitter Ravener 9046668Elite assassin unit that comes with the Infiltrate ability and the deadly flesh hooks attack. Detects infiltrated units. 9046669Tyranid Lictor 9046673Slow, fragile artillery unit. Comes with the Focused Warp Blast and the Warp Field abilities. Projects a synapse aura that increases the health regeneration of nearby units. 9046674Tyranid Zoanthrope 9046720Excels at stealth and hit and run attacks. Gives fear debuffs to nearby enemies when it attacks. Increases the the fear debuff that all Lictors cause to enemies they attack 9046721Tyranid Lictor Hero 9046722Commander, we have located the Ork who stole the data from the Techpriests. 9046723This Ork is a mad alien who has been fused into one of their obscene war machines. 9046724This Greenskin calls himself Rippa-Splitta and is obsessed with technology. 9046725Destroy this alien walker, and recover the location of the astronomic array. 9046734The Ork walker is emitting large amounts of radiation, Commander. 9046735You should be able to track him with ease. 9046736The Greenskins defending him may not be as simple to deal with. 9046743There is the belching contraption. 9046744Deploy anti-vehicle weapons. 9046751Enemy attack! Clear that area! 9046755The Ork is opening fire! 9046759Ork reinforcements! 9046762Right boyz! We gots ta fix up da Boss wazza-like! 9046768He is just as weak and pathetic as the others once you crack his shell. 9046769Beginning search for the data. 9046770Those Orks are repairing the Deff Dread, Commander. Eliminate them. 9046780We have recovered the stolen dataslate, and eliminated a major Ork threat. 9046785Commander, We have located the Ork assassin Bakstabba. 9046786This Greenskin is responsible for murders and sabotage across the sub-sector. He must be eliminated. 9046787Bakstabba has also launched raids into Tyranid infested areas. By striking him down, we can recover samples taken from the swarm. This will help develop a cure for Captain Thule. 9046788Strike quickly and without mercy. 9046797Stay alert. He is luring us in. 9046812C mere me pretties. 9046813Bakstabba s got some speshul treats for ya. 9046814Xeno grenade. 9046817Ere s a nice little gift for ya. 9046818The Ork is slipping away! 9046821Now ya seez me… 9046822Enemy taking aim! Close range before he can fire. 9046825Right in me crosshairs… 9046826Kommandos iz da sneakiest and da nastiest! 9046827Ya fell right inta me trap! You sure iz dumb! 9046828Maybe I ll flay yer skin an wear it as me coat! 9046829I ain t finished yet… I still got a plan… 9046830Why can I remember me plan? 9046831The Greenskin is dead. 9046832Our mission here is done. Prepare for extraction. 9046833The Apothecary s servitors will gather Tyranid samples from Bakstabba s possessions. 9046840I tol you I wuz da nastiest. 9046841Now, lets see wot yer teef looks like… 9046848Commander, the Orks have launched another raid into our territory. 9046849A powerful chieftain named Gutrencha is leading the assault. 9046850Take your squads and eliminate this beast before he does more damage. 9046851Do not delay. 9046860Gutrencha s location is marked on your map display, Commander. 9046861You will need to fight through the Orks defending him. 9046862We are ready, Commander. 9046869Target sighted. 9046870We are your death, Greenskin! 9046875Ya got frough me boyz, didja? 9046876Guess I gots ta kill ya meself. 9046877Grenade! 9046880Les see yer insides! 9046881Scatter! Enemy shockwave coming. 9046884Stop all yer movin about! 9046885Ork reinforcements inbound, Commander. 9046888Oy! Get ta killin , boyz! 9046889No fancy kit gonna save ya! 9046890Wunner wot ya taste like roasted?! 9046891Yer eads ll come off wiff just a twist. 9046892Whut? I m not boss no more? 9046893Zog it. 9046894The Ork scum is dead at last. 9046895Ready for extraction, Commander. 9046896Good work, Commander. 9046903Hah! I m da strongest boss dere ever wuz! 9046904Beer! Where s me fungus beer?! 9046914Kill him and the horde will lose much of its bite. 9046923The Ork has laid several deadly traps near his location. Be on guard. 9046924He should be worried, not us. 9046925Do not underestimate your opponent, Avitus. 9046932There s the Greenskin. 9046938Wot? You don like me kustom bitz? 9046939Now dat s insulting! 9046940Greenskin proximity mines. 9046943I makes da best bombz in da Waaagh! 9046944The Greenskin is causing an earthquake! 9046947Here s a taste of me mega-rumblah, ya gitz! 9046948The quake is focused on that structure! 9046951Ain t a ting built can stand against me mega-rumblah! 9046952Yer kit s gonna make fer some fine additions to me bitz box. 9046953I m da best Mek dere iz! 9046954An three turns to da lef … Dere! 9046955Ah Zog! 9046956I knew I shoulda replaced more of me squishy bitz… 9046957The Greenskin s prattling is finally ended. 9046959Emperor willing. 9046966Hopes I didn t smash all yer best bitz. 9046967Ooh, I been lookin fer one of dese fer me Trukk… 9046968Prepare for emergency extraction. 9046969Well done, Commander. 9046977We cannot allow the Greenskin to make use of our wargear unpunished. 9046986The Greenskin tank is indicated on your map display. 9046995There is the thieving Greenskin. 9046996Eliminate him while he is exposed. 9047001Time fer ya to shake, squishies! 9047002You ll shake more wif broken bones! 9047003Tank charge! Redeploy. 9047006Smear em nice n red! 9047007Relocate from the line of fire! 9047010If anyfing s better n me kannon, I don t know wot dat is. 9047011Suppression weapons! Do not get caught exposed! 9047014How z about a little Dakka fer ya?! 9047015Yer gonna grease me treads! 9047016I put blood flaps in back jus fer you. 9047017Hear dat grindin ? Hope ee wasn yer friend! 9047018Gaarh, not like dis! I was… was… 9047019Burn me body in me wagon… 9047020We have recovered the Chapter s armor. 9047021What is left of it. 9047022My thanks for ending this Greenskin heresy, Commander. 9047029I m boss of da road! 9047030An terday s road wuz you! 9047031I will examine the remains of the Predator and give peace to it s spirit. 9047032Perhaps I can uncover just how it was lost to the enemy. 9047100Commander, the Orks have launched a counter attack. 9047101The Ork raiding parties are led by a Nob named Skykilla. 9047102This Nob leads a squad of Stormboyz, Orks equipped with primitive jump packs. 9047103Stormboyz are especially ruthless Orks. Show them no mercy. 9047112Enemy location flagged on the map, Commander. 9047113We will blaze a trail of blood straight there. 9047114Keep boasting, and the blood will be ours. 9047121There is the Ork leader. 9047122Move in for the kill! 9047127I m comin down on yiz. 9047128But you ll always be beneaf me feet. 9047129Enemy bombs! 9047132Brace yizselfs fer me bomb! 9047133Do not let him escape! 9047136Nuffin can save yiz! 9047137Move! That Ork jump pack is going to blow! 9047140Disushpline or death! 9047141From above, y look like ants! 9047142I m bringin a hammer down! 9047143Meet me boots an yer death! 9047144I die like I lived. 9047145Loud, fast an dangerous. 9047147Another Greenskin dead. 9047155More eads fer me boss pole. 9047156More glory for da Waaagh! 9047158Mission aborted. Deploying Thunderhawks for emergency extraction. 9047175Our target s location is indicated on the map display, Commander. 9047176The road there is full of Orks. 9047177Then we shall fight through them, Cyrus. 9047184The beast is there, brothers. 9047185Priority target! Drive forward! 9047190Hah! Hah! Yer puny, but ya gots gutz. 9047191I likes dat! 9047192Enemy grenade! 9047195I gots a present fer you lot! 9047196The xeno is readying an attack. Clear out! 9047199I likes to smash! 9047200Greenskin reinforcements. 9047203Boyz! Get over ere and smack dese gitz! 9047204I fought you came to ere ta fight! 9047205Yer helmets iz gonna look great on me boss pole. 9047206I ll give me boyz yer teef! 9047207Huhn… You puny runts iz tougher than ya look… 9047208So much for me boss pole… 9047209Ork threat eliminated. 9047210Relay a safe approach to the Thunderhawks for pickup. 9047211Well done, Commander. 9047218Wot? Dat s it? 9047219I was just startin to ‘ave fun… 9047226Commander, it seems the Eldar have not been driven off after all. 9047227The xenos have summoned their daemonic Avatar, a towering warrior of flame. 9047228The Avatar and its war host are destroying everything in their path. 9047229They must be stopped or what few holdings we have left on Typhon will be lost. 9047234If only the Eldar turned their fury against the Hive Fleet. 9047235Interpreting Eldar motives is a fool s errand, Cyrus. 9047236Let us put down this monstrosity and be done with them. 9047240Holy Terra… 9047241It emits the heat of a sun! Attack from a distance. 9047246It summons Warp fire! 9047249The ground is going to ignite! 9047252The heat is rising! Clear away from it! 9047260Let this be the last we see of the damnable Eldar. 9047268Commander… Gabriel… Cyrus is right… 9047270Foul witches! Purge them! 9047271Now! Strike before it can recover! 9047274Commander, we have managed to locate the xenos who have been raiding the reliquaries of Meridian. 9047275Commissariat records identify their leader as Idranel, an Eldar witch responsible for several attacks on the bastion world of Cadia. 9047276The veiling sorceries that have hidden her from us have fallen, but she remains a powerful foe leading a sizeable force. 9047277Only the Space Marines stand a chance of eliminating her before she escapes. 9047282Hold fast to the Emperor, and beware Eldar trickery. 9047283This has the makings of a trap, brothers. 9047284Perhaps, but this Idranel will not find us easy prey. 9047288Target in sight. 9047289Let the purgation begin. 9047292Did you think I had not foreseen this attack, primitive? 9047293It is time you learned what it is to face a Seer of Ulthwe the Damned! 9047294Beware her sorcery! Keep your distance! 9047297She summons the powers of the Warp itself! 9047299Let the storms of fate wipe this benighted world clean! 9047300More of them! Kill them all! 9047302If you pleasure in war, then you shall face an army. 9047303I am armored in the runes of Ulthanash! 9047304My spear sings a song of death for you! 9047305Reap the rewards of your thieving ways. 9047306Remarkable … I had thought surprise lost to me… 9047307What a wondrous lesson to come from such primitives… 9047308Fear of the righteous is the only lesson we have to teach. 9047309You have my thanks. A glorious victory for your brothers and you, Commander. 9047310A distraction. This does nothing to beat back the Tyranid swarm. 9047314Go and lick your wounds, primitives. 9047315Let your people know the cost of stealing from the Eldar. 9047340Your little brains are so easily muddled. 9047341I present you a puzzle. 9047344Blast it. Stop fidgeting. 9047347I liked you better at a distance. 9047350The runes demand too much. 9047351None may harm the Farseer so long as we live. 9047352I call forth the warding runes. 9047353I will see you to the Infinity Circuit, my faithful Warlocks. 9047370Commander, we have detected a major Eldar incursion. 9047371A powerful alien hovertank is leading a mixed force into parts of Meridian. 9047372The Imperial Guard is stretched well past the breaking point. 9047378The Eldar vehicle s last known position is marked on your map display, Commander. 9047379Good luck. 9047380Leave luck for those who need it. 9047384That Guardian. He is making for a vehicle. 9047385Eliminate him before he can get there. 9047388The thieving animals have found me. 9047389I cannot let them hinder our cause. 9047390The tank is charging us! 9047392Run them down like the beasts they are. 9047393Prism cannon readying to fire! 9047395I shall rake them all with fire. 9047396Wide beam blast! Move! 9047398The fools stand right in the path of my crystal array. 9047399I will not be bested by this filth. 9047400Is there some point to this futile defiance? 9047401I can contain my disgust no more. 9047402Farseer - forgive me. 9047403I will not live to see your Vision fulfilled. 9047404Graceful, fragile thing. 9047405Launch Thunderhawks for extraction. 9047406Meridian is again in your debt, Commander. 9047410I have taken care of the pests. 9047411Now we can return to more important matters. 9047412Thank you for your aid in stopping these Eldar raids, Commander. 9047413This surely was a great loss for them, and will stave off further assaults. 9047418Commander, we have spotted an Eldar scouting party. 9047419We have identified their leader as the notorious Ranger Nemerian. 9047420He has raided storehouses and reliquaries across Calderis and Meridian. 9047421Stop him once and for all, Commander. 9047426Eldar warriors have deployed to defend the target, Commander. 9047427They hope to cover his escape, no doubt. 9047428This we cannot allow. 9047432There, in the cloak. 9047433That is Nemerian. 9047436So you ve found me at last. 9047437Very well; I know better than to try to reason with you. 9047438Plasma grenade! 9047440No need to seek death - it comes to you. 9047441He is taking a shot. Close range! 9047443Now we fight on my terms. 9047444He is slipping away! 9047446I have you just where I want you. 9047447This is a waste of precious time. 9047448I ll save you the agony of dying to Hormagaunt fangs. 9047449You chose a poor time to become a nuisance. 9047450And all this time you might have been killing Tyranids. 9047451You deserve everything that s coming to you. 9047452Look how small these aliens are. 9047453And yet, so deadly. 9047454Congratulations, Commander. 9047458It is just as well. 9047459If you could not defeat me, how would you have withstood the Hive? 9047460Emergency extraction under way. 9047461Our relics and stores are much safer with Nemerian dealt with. 9047467Since your encounter at Argus, reports of Eldar activity have markedly increased. 9047474Map location marked, Commander. 9047475This Warlock will not escape us. 9047476Do not underestimate Eldar guile, Thaddeus. 9047480There is the psyker. 9047481Engage before he can use his powers. 9047484You are tardy. I was expecting you hours ago. 9047485Did you get lost? 9047486Brace for psychic blast! 9047488Feel the force of a disciplined mind. 9047489Warp fire! Clear the area! 9047491Limbs be fleet as thought. 9047492The coward hides from us! 9047494Enough. Temple Warriors, let us finish this business. 9047495Neither killing nor dying frightens me. 9047496And so we dally on the threshold of apocalypse. 9047497You may as well end your short lives here as anywhere. 9047498I knew my end awaited me somewhere on this world. 9047499You are simply the tools of greater forces. 9047500Suffer not the alien to live. 9047501Enemy destroyed, Commander. 9047502Launch Thunderhawk for emergency extraction. 9047506It seems you cannot even kill one marked by fate for death. 9047507Does that not strike you as sad? 9047508Well done, Commander. 9047509We cannot allow the Eldar to gain a foothold in this sector. 9047514Commander, Eldar incursions are continuing. 9047515Eldar warriors capable of rapid teleportation have been raiding many Imperial positions. 9047516These so-called Warp Spiders are notoriously difficult to track, but we have located one of their leaders. 9047517He will not stay in one place for long, so time is of the essence. 9047522Commander, our scanners place the Warp Spider in the position marked on your map. 9047523He will not stay there for long. We should move. 9047524Agreed, but watch for traps. 9047528There he is. 9047529Wait… Is he smiling? 9047532Here you come like good little prey. 9047533Now if you will just do me the further kindness of dying. 9047534He readies his weapons! Disperse! 9047536Try to wriggle out of this, worms. 9047537He is readying a teleport attack. 9047539You cannot defeat what your eye cannot follow! 9047540He brings reinforcements. Eliminate them! 9047542Another angle, I think. 9047543I am keen to learn what desperation does for you. 9047544Come, surely you can do better. 9047545I see you did not quite think this through. 9047546It is the way of nature. 9047547A predator stumbles, and he becomes prey. 9047548He considered us mere prey. 9047549No longer. 9047550Excellent work, Commander. 9047554A satisfying contest. I have learned much of your ways. 9047555I thank you for preparing me to meet your friends. 9047556Deploy for immediate extraction. 9047557Without the elite Warp Spiders to concern us, our defenses are far more secure. 9047580Here come the wretches now. 9047581Teach them a lesson in terms they can understand. 9047584Into their teeth. 9047587I will cut down the soldiers. 9047590They did bring a real weapon after all. 9047591Laughable. 9047592Their wits are as slow as they are. 9047593I begin to tire of your company. 9047594To fall to such vermin… 9047595May death erase the memory of this shame. 9047602I have reminded them of their place. 9047603They shall not forget it again. 9047613Depriving the Eldar of this armature will greatly reduce their offensive ability. 9047618The alien walker s location is flagged on your map display, Commander. 9047619This giant wields bizarre and dangerous technologies. 9047620Our weapons will find their mark. 9047624Look at the size of it… 9047625No time for gaping. Attack! 9047630Move! Enemy firing! 9047633Avoid its blade! 9047636Eldar warriors! Eliminate them! 9047638Protect the ancient! Strike down our foes! 9047644It is but a crumpled mass of bone, now. 9047645As all their kind should be. 9047653This should draw out their leaders so you can put an end to these raids. 9047658Commander, a massive Tyranid beast is on the rampage. 9047659This great Carnifex is a thundering terror that has destroyed anything that stood against it. 9047661You must destroy it, if the sector is to withstand the Hive. 9047670Drop successful, Commander. 9047671We are within striking distance of the Carnifex s position. 9047672The Hive will not leave it undefended. We must move. 9047679Here it comes! 9047680Use your heaviest weapons! 9047685That screaming… Bio-plasma! 9047688Carnifex rush! Clear out! 9047691It is going to fire! 9047694All of your kind will die, alien! 9047695All of you! 9047696Very well done, Commander. 9047703Even the alien hive cannot replace such a great beast instantly. 9047704You have gained the sector another day of life. 9047709Commander, we have a priority target. 9047710A thundering Carnifex is driving forward with a host of Tyranid creatures. 9047711This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind. 9047721The beast is marked on your map display. 9047722Emperor be with you, Commander. 9047723Always, Martellus. Always. 9047730There is the monster! 9047731For the Chapter! Attack! 9047736It is charging! Move! 9047739Bio-plasma! Clear that area! 9047742Venom barrage! Find cover! 9047745Another victory for you, my Emperor. 9047746Excellent work, Commander. 9047747The death of such a creature has cost the Hive Fleet dearly, forcing it to slow its infestation. 9047754The Litany of Fury is getting closer and closer to sub-sector Aurelia. 9047755Stand fast and we shall join you soon. 9047760Commander, the Tyranid invasion has begun. 9047761We have received reports that the beasts are pushing into populated territory with amazing speed. 9047762Thus far, only smaller creatures have been reported. 9047772Commander, the heart of this swarm is marked on the map display. 9047773This must be where the lead creature lurks. 9047774Then let us cut right into it. 9047781There. That beast directs the swarm. 9047782Eliminate it with extreme prejudice. 9047787Strangler vines! Relocate! 9047790It readies a strike! Move! 9047793More Tyranids! Open fire! 9047796The lead Tyranid has fallen and the swarm is scattering. 9047797For now. 9047798Good work, Commander. 9047805Begin emergency extraction and recovery. 9047806Your victory has gained us precious time to ready our defenses. 9047811Commander, we have located a powerful Hive Tyrant. 9047812This creature is at the apex of the Tyranid hive s surface infestation. 9047814You must destroy this monstrosity. 9047823The Tyrant s last known location is marked on your map, Commander. 9047824This place teems with Tyranid vermin. 9047825Then we know what we must do, Avitus. 9047832Where is the beast? 9047833It is laying a trap for us… 9047838It spits toxic clouds. Move. 9047841Tyranid Warp blast! Find cover! 9047844The Tyrant is summoning its guards. Open fire! 9047847Is there no end to the horrors we face? 9047848Only in their deaths. 9047849Or our own. 9047856The chapter histories will laud this day, Commander. 9047857With the death of that Tyrant, the Librarians felt the Hive Mind shudder and recoil. 9047914The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet s surface. 9047915Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw. 9047916These are the vulnerabilities we must exploit - no matter the cost. 9047925We will drive a spike into the hive s very heart. 9047926Well put, Avitus, but the Tyrant will not die easily. 9047927Make ready for battle. 9047934Here is the Tyrant beast. 9047935At last. 9047943Incoming attack! Clear the area! 9047949It s dead. At last. 9047950We actually hurt the Hive Fleet. Amazing. 9047951You have struck a telling blow, Commander! 9047958Legions of Tyranids are directionless without their Tyrant. 9047959The hive will produce another in time. 9048015Only your Space Marines have a chance of killing the Lictor before it escapes again. 9048016Commander, a Tyranid Lictor has evidently been stalking the habblocks for weeks. 9048017With the current infestation, the beast has revealed itself in an infested area. 9048018Eliminating this killer would greatly boost morale among the population and help secure our defenses. 9048027Commander, the Lictor s last known position is on your map display. 9048028I doubt it will wait patiently for us, Commander. 9048029Agreed. Watch for ambush. 9048036This is the place… Scan for movement… 9048037There! Ambush! 9048042Spore mine barrage! 9048045Where is it… There! 9048048It slips away again! 9048051Inbound spore mines! Clear that structure! 9048052The Lictor is dead. 9048053Commander, Meridian is in your debt again. 9048060The death of this beast gives us hope that we may stand against these horrors. 9048061Thank you. 9048117A powerful Tyranid creature has been spotted, Commander. 9048118This insidious beast is an especially powerful Ravener. 9048119It has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale. 9048120Its rampage must be stopped. 9048129This slither-slasher will pay for the men it has killed. 9048130We are facing an endless swarm, Thaddeus. 9048131This is about more than a few lost Guardsmen. 9048138There it is!. 9048139Eliminate it. 9048144It is about to fire! Close range! 9048147It goes underground! 9048153Vengeance is worth the effort. 9048154Let the Emperor worry about revenge, Thaddeus. 9048155Concentrate on victory. 9048162Congratulations on your victory, Commander. 9048163With each of these victories you hurt the hive and force it to recoil. 9048343It is vulnerable! Strike before its shield returns! 9048372Commander, we have located Captain Thule s attacker. 9048373The Warrior beast that you drove into the Badlands has resurfaced, leading a swarm of lesser Tyranids. 9048374We cannot allow this creature to escape retribution again. 9048375Collecting samples from its corpse may lead to a cure for Captain Thule. 9048384Commander, only a sample from the lead creature will help. 9048385I have indicated the creature s location on your map display. 9048386Captain Thule will have his vengeance. 9048393There is the beast. 9048394Destroy it! 9048399Barbed strangler! Move! 9048402It is poisoning the ground. Clear out. 9048405Watch out. The Warrior is summoning other Tyranids. 9048408This is for Captain Thule, alien! 9048409It is dead, Thaddeus. 9048410Save your hate for the next enemy. 9048417Well done, Commander. 9048418Apothecary Gordian has dispatched servitors to collect and analyze the Warrior s corpse. 9048474Commander, orbital sensors have located a powerful Tyranid target. 9048475This creature of the Zoanthrope genus exists to channel the psychic might of the Hive Mind. 9048476Our Librarians believe that killing this beast will cause feedback and actually weaken the Hive Mind itself. 9048486Ah… I can feel the thing scratching at my mind… 9048487We all feel it, Cyrus. 9048488Steel yourselves and advance. 9048495There. Amidst that madness. 9048496Clear away from the beast! 9048501It readies a warp blast! Clear out! 9048504No… not again… 9048507Warp energies shield it! Stand clear. 9048510My mind is my own, beast. 9048511My own! 9048512A great victory, Commander. 9048519Our Librarians report the Hive Fleet shuddered and screamed when you dealt the killing blow. 9048525Commander, our librarians have located a priority target. 9048526The Tyranid Hive Mind coordinates its countless drones through creatures with powerful psyker capabilities. 9048527Among these is the Zoanthrope, a beast of awesome psychic might. 9048528Killing this beast will cause the hive pain and be a significant step in driving the invader back. 9048537Come what may, this beast must die today. 9048538We know the stakes, Tarkus. 9048539The time for proclamations is long past. 9048546The creature must be there. 9048547The air crackles with psychic power. 9048552Psychic blast building up! Move! 9048555Beware the beast s warp powers! 9048558That shield burns - keep away from it! 9048561Let this be only a sample of the pain we will cause the Hive. 9048562Here, here. 9048563Excellent work Commander. 9048570The destruction of this Zoanthrope has pushed the Tyranid hive back markedly. 9048571You bring hope to the entire sector. 9048598Come on then, aliens. 9048599Let us see if you can fight. 9048602You will suffer fury from the sky! 9048605Death to the alien! 9048608To the air! 9048609Heavy fire! Silence those guns! 9048610No mercy for the xenos! 9048611For Chapter and Imperium! 9048612Savor your victory while you can, alien. 9048613My brothers will not rest until I am avenged. 9048620Victory is ours, brothers. 9048621But these xenos are sure to test us again soon. 9048644Quickly, reactivate the Dreadnought! 9048645I have returned to destroy the alien. 9048648Launch missile barrage! 9048651You will fall! 9048654Orbital batteries Unleash all fury! 9048655The Chapter demands your extermination. 9048656Suffer the fate of all enemies of Man. 9048657You are a blight upon the Galaxy, alien! 9048658Your victory is my shame, alien. 9048659I shall atone for it when next I wake… 9048666The alien attackers are no more. 9048667I shall slumber until next I am needed. 9048690Brothers, the enemy is upon us at last! 9048691Let us show them the price of their heresy! 9048694Launch grenades! 9048697Coordinates fixed! Fire artillery! 9048700You will pay for the deaths of my brothers! 9048701Suffer not the alien to live! 9048702Cleanse and purify! 9048703Strike with zeal and fury! 9048704Your existence is an affront to Chapter and Emperor. 9048705I die unbowed and undefeated… 9048712The enemy has fallen! 9048713See to your wargear and make ready for the next assault. 9048782You think to interrupt the rites of activation, alien. 9048783But they are complete and your death is at hand. 9048786Bring death to all aliens who approach. 9048789Orbital cannons Fire on this position! 9048792Machine spirit, protect he who tends to you… 9048793Your machines will fail you, xenos. 9048794Rest, machine spirit, but recover soon. 9048795The only mercy is death. 9048796The machine spirits have not failed me… 9048797I have failed them… 9048804The last of the aliens has fallen. 9048805Begin the rites of maintenance and thanks. 9048828The enemy is here. 9048829Rouse the vehicle while I delay them. 9048832Now you will feel the might of the Space Marines. 9048835Charge the enemy!
https://w.atwiki.jp/wg_watch/pages/22.html
目次 補足情報 画像情報 動画情報 情報投稿 補足情報 現在は二児のママさんモデル 画像情報 画像概要 URL 公式画像 FaceBook 201301 SK-II新光南西 11+10+8枚 その1 | その2 | その3 201212 Kingston金士頓 含20枚 https //www.facebook.com/media/set/?set=a.448668171860219.117889.100001511202085 201210 WIN8 8枚 https //www.facebook.com/media/set/?set=a.4198912325966.165230.1079516379 201208 台北電腦應用展 20枚 https //www.facebook.com/media/set/?set=a.3586820797748.2135665.1490151475 201208 黑色禮服 28枚 https //www.facebook.com/media/set/?set=a.507361529278768.129364.100000147766756 201208 應用展 13枚 https //www.facebook.com/media/set/?set=a.498427166838871.126785.100000147766756 201208 台北應用展 10枚 https //www.facebook.com/media/set/?set=a.3847382417938.157096.1079516379 201111 婚禮 7枚 https //www.facebook.com/media/set/?set=a.180791222010297.43006.100002382603979 201111 48枚 https //www.facebook.com/media/set/?set=a.1947429619400.86719.1652364340 201109 外拍 99枚 https //www.facebook.com/media/set/?set=a.2064230249947.2100885.1370486888 201109 不敗の戀人 45枚 https //www.facebook.com/media/set/?set=a.1744276866127.69424.1814922868 201109 外拍 含79枚 https //www.facebook.com/media/set/?set=a.270369096316085.71738.100000289913692 201109 寶慶大遠百 含17枚 https //www.facebook.com/media/set/?set=a.215468241846881.53178.100001511202085 201109 外拍 生日早場 35枚 https //www.facebook.com/media/set/?set=a.10150300846489670.355384.519664669 201109 國際半導體展 10枚 https //www.facebook.com/media/set/?set=a.10150305538304670.356490.519664669 201109 半導體展 含6枚 https //www.facebook.com/media/set/?set=a.2162956028331.122235.1079516379 201108 中壢SOGO活動 40枚 https //www.facebook.com/media/set/?set=a.257140540974121.64903.100000345312655 201108 中國信託 11枚 https //www.facebook.com/media/set/?set=a.193981937328845.48691.100001511202085 201108 中信活動 19枚 https //www.facebook.com/media/set/?set=a.201899396533025.52290.100001388988442 201107 品木宣言活動 12枚 https //www.facebook.com/media/set/?set=a.187391981321174.47403.100001511202085 201107 光華新天地 15枚 https //www.facebook.com/media/set/?set=a.256063924410321.82318.100000201450296 201107 光華數位新天地3週年慶 含4枚 https //www.facebook.com/media/set/?set=a.185101834883522.46910.100001511202085 201106 最速街車賽 45枚 https //www.facebook.com/media/set/?set=a.185171671538702.57868.100001376103825 201106 VehicleRaceGirl 13枚 https //www.facebook.com/media/set/?set=a.227972177224291.59906.100000345312655 201106 麥當勞三重正北店 5枚 https //www.facebook.com/media/set/?set=a.236316499716802.80686.100000153607594 201105 黑松80週年活動 13枚 https //www.facebook.com/media/set/?set=a.212161662138676.56134.100000345312655 201105 黑松汽水80週年 5枚 https //www.facebook.com/media/set/?set=a.228266710521781.76855.100000153607594 201105 北投溫泉博物館 24枚 http //una.tw/viewthread.php?tid=19459 201105 北投溫泉博物館 17枚 https //www.facebook.com/media/set/?set=a.232485910099861.78778.100000153607594 201105 空中で揺り動かす閒の午後時間 24枚 https //www.facebook.com/media/set/?set=a.211464762205405.60048.100000256493983 201104 至善園 61枚 https //www.facebook.com/media/set/?set=a.10150152515334670.297421.519664669 201104 春電展 24枚 https //www.facebook.com/media/set/?set=a.10150157452999670.299205.519664669 201104 外拍 華山藝文中心 80枚 http //photo.xuite.net/robert2010/4857965 201104 外拍 冷吱吱的至善園 43枚 http //una.tw/viewthread.php?tid=18649 201104 外拍 62枚 http //www.wretch.cc/blog/kuo82032/1728968 201104 台彩活動 7枚 https //www.facebook.com/media/set/?set=a.219458941404153.71215.100000201450296 201104 台北站前新光台彩 含10枚 https //www.facebook.com/media/set/?set=a.208693919151877.54663.100000338107219 201104 三星2 25枚 https //www.facebook.com/media/set/?set=a.215544505128930.66420.100000201450296 201104 三星1 19枚 https //www.facebook.com/media/set/?set=a.215547321795315.66424.100000201450296 201104 號台灣彩卷及時樂 含12枚 https //www.facebook.com/media/set/?set=a.206332849388224.52510.100000345312655 201104 號春季電腦展 11枚 https //www.facebook.com/media/set/?set=a.203995076288668.49239.100000345312655 201104 台北國際機車展 含10枚 https //www.facebook.com/media/set/?set=a.220328527982266.68710.100000153607594 201103 電玩展 12枚 http //www.una.tw/viewthread.php?tid=18244 201102 紅包拿來 10枚 https //www.facebook.com/media/set/?set=a.151971494858720.42376.100001376103825 201012 4枚 https //www.facebook.com/media/set/?set=a.1413942083679.50192.1686378682 201003 萬華剝皮寮試拍 142枚 https //www.facebook.com/media/set/?set=a.147189668703786.33703.100002382603979 201003 悍馬 法拉利 156枚 https //www.facebook.com/media/set/?set=a.146925768730176.33664.100002382603979 外拍いろいろ by tjlinさん 368枚 その1 | その2 | その3 | その4 | その5 | その6 いろいろ 15枚 http //www.van698.com/thread-134812-1-1.html 動画情報 動画概要 URL 201301 SK-II in南西本館 http //www.youtube.com/watch?v=bfWAzEmLTlY 201212 開場舞Kingston http //www.youtube.com/watch?v=fax_Co_vBTY 情報投稿 画像・動画の概要とURLを入力してから、投稿ボタンを押して下さい。 概要: URL: すべてのコメントを見る 情報コメントのテスト投稿です。 -- (管理人)
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(UPDATED Aug,3.2011) The second program「Bus tour for Fukushima to Hokuto city in Yamanashi for Fukushima kids, Aug,23 to 26」 This bus tour program is for Fukushima kids to feel free and easy to play with running around, and play with water with their family under the blue sky. At the same time, we hope that this program will provide the good communication with the people in Hokuto and Fukushima people each other, and become the good option for your temporary refuge and your immigration. Duration:August 23rd(Tue)~ 26 th(Fri)(3 nights/ 4 days ) Capacity:20 people(Total nunber with adults and children) Target:People live in Fukushima Prefecture (required the confirmation document of your date of birth address) Cost:「Fukushima-Yamanashi Tunagaru Net Foundation」and Subsidies of Hokuto city. Free for the participation. ※self pay for your lunch. Shedule: 23rd(Tue)Move to Hokuto city from Fukushima city. Check in the pension. 24th(Wed)Sightseeing tour and the exchange party with the local people. 25th(Thu)Free(You can choose from some options) <ex.>leisure venue・pasture・play with water ※guide for the city office 26th(Fri) After shopping at the train station, Go back to Fukushima city. Organizer: The Park on April 3rd(Japanese Title;4 gatsu 3 nichi no hiroba) 「The network with Fukushima to Yamanashi (Japanese Title; Tunagaru Network)」 Contact 「The network with Fukushima to Yamanashi (Japanese Title; Tunagaru Network)」 (Inami-san) 090-4009-6811 kinocafe@sky.email.ne.jp Information Source Link 「Bus Tour for the connection(Japanese Title; Tunagaru Bus Tour)」http //www.pluto.dti.ne.jp/~rin/43/tour02.html Blog The Park on April 3rd(Japanese Title;4 gatsu 3 nichi no hiroba) http //space43.blog.fc2.com * Free for the participation Evacuate during summer holiday Reflesh Temporary refuge Tokai Area
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Free English Lessons Online www.esolcourses.co.jp esl English Listening http //www.esl-lab.com/ Grammar Exercises www.englishexercises.org Teachers Pet http //www.teachers-pet.org/ MS Word-Readability Statistics http //office.microsoft.com/en-us/word-help/display-readability-statistics-HP005189601.aspx D-Volver Movie Maker www.dvolver.com/moviemaker/ Webquests http //www.world-english.org/webquest.org/index.php BBC Leaning English www.bbc.co.uk/worldservice/learningenglish/language/wordsinthenews/ Children s BBC www.bbc.co.uk/cbbc/ NHK http //www3.nhk.or.jp/nhkworld/index.html Onestopenglish http //onestopenglish.com British council www.teachingenglish.org.uk Ted www.ted.com Today program http //news.bbc.co.uk/today/hi/default.stm Guardian lessons www.onestopenglish.com/skills/news-lessons/monthly-topical-news-lessons/ Short Stories for Kids http //freestoriesforkids.com/short-stories Uniliterate http //www.uniliterate.com/ I appreciate Mr.Pinner
https://w.atwiki.jp/elvis/pages/5540.html
Construction Building the Impossible (Innovators Series) Oliver Pr Inc? Nathan Aaseng? OliverPrInc? NathanAaseng? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Teens? Subjects-Biographies&Memoirs-General? Subjects-Children sBooks-People&Places-Biographies-Science&Technology? Subjects-Engineering? Subjects-Professional&Technical-Engineering? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Subjects-Teens-Science&Technology-General? How It Happens at the Truck Plant (How It Happens, 4) Oliver Pr Inc? Jenna Anderson? Diane Wolfe? Robert L. Wolfe? OliverPrInc? JennaAnderson? DianeWolfe? RobertL.Wolfe? ユーズドブック(洋書)-Engineering Subjects-Children sBooks-Ages4-8-General? Subjects-Children sBooks-Science,Nature&HowItWorks-HowThingsWork? Subjects-Children sBooks-Science,Nature&HowItWorks-Transportation-Cars&Trucks-Nonfiction? Subjects-Engineering-Automotive? Subjects-Professional&Technical-Engineering-Automotive? 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Subjects-Professional&Technical-Architecture-Reference? Shingle Style 155 Home Plans from Classic Colonials to Breezy Bungalows Home Planners? HomePlanners? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Architecture-General? Subjects-Engineering-Civil-Construction-General? Subjects-Home&Garden-HomeDesign-Design&Construction? Subjects-Home&Garden-HomeDesign-HousePlans? Subjects-Professional&Technical-Engineering-Civil-Construction-General? Subjects-Professional&Technical-Architecture-General? Air Force Doctrinal Document 1-1 Leadership and Force Development Wildside Pr? United States Air Force? WildsidePr? UnitedStatesAirForce? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-History? Subjects-Engineering-SpecialTopics-MilitaryEngineering? Subjects-History-MilitaryScience? Subjects-Professional&Technical-Engineering-SpecialTopics-MilitaryEngineering? Subjects-Reference-General? Subjects-Science-General ユーズドブック(洋書)-Engineering 洋書
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http //www.youtube.com/watch?v=y4uf6Dd1NTE -- (カーズ2サウンドトラック 公式サンプル) 2011-06-19 01 53 07 http //www.ustream.tv/recorded/15471164 -- (Cars 2 Premiere(UST中継アーカイブ)) 2011-06-19 11 57 52 http //www.youtube.com/watch?v=BECC-pIx3UA -- (あめりか~!) 2011-06-19 14 06 20 http //www.youtube.com/watch?v=RItZ0JmLWzQ -- (FNNスーパーニュース - Perfumeハリウッド進出) 2011-06-19 23 39 07 http //www.flickr.com/photos/tenton/5847649335/in/photostream/lightbox/ -- (Perfume in LA) 2011-06-19 23 47 43 http //s3.amazonaws.com/data.tumblr.com/tumblr_ln1779Kfzb1qzxm4po1_1280.jpg?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q Expires=1308563344 Signature=J9UWG4TNWRXM7z%2FX0fmUSqk9MOs%3D -- (Perfume in LA) 2011-06-20 00 11 15 http //www.flickr.com/photos/31052620@N00/sets/72157626995475024/with/5848293964/ -- (Perfume at Cars 2 Premier in Hollywood) 2011-06-20 02 43 39 http //www.youtube.com/watch?v=nslQHZL1NoY -- (熱狂アメファン) 2011-06-20 02 44 59 http //www.gettyimages.co.jp/Search/Search.aspx?contractUrl=2 language=ja family=editorial assetType=image p=Perfume+Cars+2 -- (The World Premiere of Disney/Pixar s "Cars 2") 2011-06-20 02 49 47 http //natalie.mu/music/news/51545 -- (ナタリー) 2011-06-20 04 58 38 http //www.sanspo.com/geino/news/110620/gnj1106200505018-n1.htm -- (サンスポ) 2011-06-20 07 20 11 http //www.sponichi.co.jp/entertainment/news/2011/06/20/kiji/K20110620001053500.html -- (スポニチ) 2011-06-20 08 00 52 http //www.nikkansports.com/entertainment/news/p-et-tp0-20110620-792887.html -- (日刊スポーツ) 2011-06-20 10 11 57 http //www.flickr.com/photos/iseelazers/sets/72157626873786161/with/5849266623/ -- (Perfume @ Cars 2 premiere June 18, 2011) 2011-06-20 10 48 50 http //www.youtube.com/watch?v=I6vr7ixPiRw -- (めざにゅー) 2011-06-20 10 33 37 http //www.youtube.com/watch?v=6A9AGeVdbwk -- (めざまし) 2011-06-20 11 04 53 http //www.youtube.com/watch?v=hHUl0WOS7FI -- (ZIP!) 2011-06-20 11 18 50 http //www.youtube.com/watch?v=zeCxoMm7bcg -- (ミヤネ屋) 2011-06-21 03 58 28 http //www.youtube.com/watch?v=oFWaq10d750 -- (Nスタ) 2011-06-21 07 34 17 - http //www.youtube.com/watch?v=0Y4fTUHWDUg -- (Perfume @ Cars 2 After Party in Hollywood!) 2011-06-20 14 56 19 http //www.youtube.com/watch?v=zc1Sr6zhzLs -- (Perfume in Hollywood! Cars2 world premier !2 Perfumeに会ったアメリカ人の反応:)) 2011-06-20 15 15 51 http //www.youtube.com/watch?v=lo9Wk4hOKrM -- (Perfume leaving Cars 2 After Party in Hollywood!) 2011-06-20 15 27 20 http //www.youtube.com/watch?v=hJYd7LE_izk -- (「カーズ2」プレミアUstream中継(日英対訳字幕付)) 2011-06-20 17 32 27 http //www.youtube.com/watch?v=iCV9Ym0sQ-g -- (カーズ2まとめ(スパニュ+めざにゅー+めざまし+おはよん)) 2011-06-21 08 08 00 http //www.youtube.com/watch?v=LX2Jsq4gKiA -- (おは4 - 氷結CM) 2011-06-21 13 11 11 http //www.youtube.com/watch?v=vxpNn--cLRI -- (カーズ2まとめ(ZIP!+PON!+ミヤネ屋+Nスタ)) 2011-06-21 16 13 44 http //www.youtube.com/watch?v=ofVVL01Snmw -- (めんたいワイド) 2011-06-21 22 25 04 http //www.youtube.com/watch?v=sLjuuHsSQ3E -- (Walt Disney FranceのCars 2公式プロモ) 2011-06-22 03 30 30 http //www.youtube.com/watch?v=naP8SNlMM68 -- (キリンチューハイCM「やさしい、氷結誕生」編 メイキング) 2011-06-22 11 53 19 http //www.youtube.com/watch?v=WHKdxm4hW_k -- (スッキリ!! - 氷結CM) 2011-06-23 03 39 49 http //www.tfm.co.jp/lock/map/fashion/perfume/index.html -- (おしゃれ部) 2011-06-24 00 11 17 http //www.youtube.com/watch?v=07K91nYX3bY -- (TOKYO MX *「U・LA・LA@7」) 2011-06-25 04 05 05 http //nyliberty.exblog.jp/15825690/ -- (日本が登場する映画Cars2と挿入歌を歌うPerfumeさん) 2011-06-25 12 56 58 http //r25.yahoo.co.jp/fushigi/jikenbo_detail/?id=20110623-00020538-r25 -- (JAPANESE半世紀中年) 2011-06-25 22 27 31 http //smooch.jp/fs/smooch/glassclub/5307 -- (君嶋麻耶 クラシカルウェリントングラス) 2011-06-26 10 15 20 http //boxofficemojo.com/daily/chart/?sortdate=2011-06-24 p=.htm -- (全米映画興行成績(Friday, June 24, 2011)) 2011-06-26 11 58 50 http //www.youtube.com/watch?v=4m8nMrxyZOs -- (週パフュ) 2011-06-26 13 31 01 http //tfyogurt.net/ -- (Tutti Frutti Frozen Yogurt) 2011-06-26 17 07 16 http //www.youtube.com/watch?v=oipf5wM77LE -- (シューイチ) 2011-06-27 08 30 07 http //www.parcoala.com/cm/ -- (MIKIKO先生「パルコアラ-映画『モテキ』バージョンCM」) 2011-06-27 13 06 41 http //www.facebook.com/video/video.php?v=10150245511788987 saved -- (カーズ2初日@The El Capitan Theatre) 2011-06-28 13 45 54 http //www.aeonretail.jp/gallery/ -- (MIKIKO先生「イオン「いまこそ!値下げの5日間」」) 2011-07-02 08 10 00 http //www.kddi.com/ad/#/cm/au_hikari/kazoku/ -- (MIKIKO先生「auひかり「アンナ家族篇」」) 2011-07-02 08 10 01 http //gogo-tea.jp/special/ -- (MIKIKO先生「午後の紅茶×Q-POT.」) 2011-07-02 08 10 02 http //ameblo.jp/daigo-mentalism/entry-10941761380.html -- (メンタリスト DaiGo) 2011-07-04 06 16 13 http //www.youtube.com/watch?v=JQPR1mjUJk0 -- (めざまし-Perfume in ハリウッド ) 2011-07-04 11 21 22 http //www.advertimes.com/20110705/article22073/ -- (月刊 ブレーン) 2011-07-05 15 38 33 http //getnews.jp/archives/128411 -- (関和亮 x 真鍋大度 もぐもぐインタビュー) 2011-07-16 14 06 59 http //www.youtube.com/watch?v=yzC4hFK5P3g -- (きゃりーぱみゅぱみゅ - PONPONPON) 2011-07-17 10 37 04 http //www.youtube.com/watch?v=QJDuhjQmdEE -- (リアルスコープ シネ通) 2011-07-17 10 55 57 http //www.nhk.or.jp/asaichi/2011/07/22/02.html -- (NHK) 2011-07-17 17 09 47 http //video.disney.co.jp/717.html -- (ディズニー動画「Perfume in ワールド・プレミア」) 2011-07-17 23 58 48 http //www.9nine-fc.com/?p=infolist -- (8/1(月)「HEY!HEY!HEY!」韓国特集に、ちゃあぽんこと西脇彩華がパネラーとして出演!) 2011-07-18 09 59 26 http //youtube.com/watch?v=r7m5trAZ6WE#t=3m40s -- (HEY!HEY!HEY!700回直前SPの予告) 2011-07-18 16 36 07 http //www.youtube.com/watch?v=rc601r1MkJI -- (マルモリダンス) 2011-07-18 21 40 40 http //www.youtube.com/watch?v=FBly-IsjNzs -- (スペシャルメドレー) 2011-07-18 21 49 01 http //pixarblog.blogspot.com/2011/07/pre-order-cars-2-on-blu-raydvd.html -- (「Cars 2 (Blu-ray/DVD)」は11月上旬にリリース予定) 2011-07-19 16 44 01 http //www.amazon.com/Cars-Two-Disc-Blu-ray-Combo-Packaging/dp/B005AUWY2W/ref=sr_1_3?ie=UTF8 qid=1311060987 sr=8-3 -- (Amazon.comで「Cars 2 (Blu-ray/DVD)」の予約受付開始) 2011-07-19 16 44 11 http //news.ameba.jp/20110720-178/ -- (働く女子が選ぶ「今年一番注目している女性アーティスト」ランキング) 2011-07-21 11 28 01 http //www.youtube.com/watch?v=41r1ZPvHmXc -- (スーパーJチャンネル) 2011-07-21 11 28 11 http //www.facebook.com/photo.php?fbid=204262869622333 set=a.187959617919325.42372.187940001254620 type=1 theater -- (大木優紀(テレビ朝日アナウンサー)) 2011-07-21 11 28 21 http //www.youtube.com/watch?v=nWC-grKzDfU -- (『カーズ2』挿入歌のPerfumeがジャパンプレミアに浴衣姿で登場!) 2011-07-21 11 28 31 http //blog.oricon.co.jp/ifusarasa/archive/563/0 -- (依布サラサ) 2011-07-27 04 08 34 http //sankei.jp.msn.com/entertainments/news/110727/ent11072719210008-n1.htm -- (CARS 2) 2011-07-27 19 56 45 http //movies.yahoo.co.jp/interview/201107/interview_20110728001.html -- (Yahoo! 映画 『カーズ2』単独インタビュー) 2011-07-29 18 21 54 http //p.booklog.jp/book/31198/chapter/48227 -- (カーズ2) 2011-07-29 22 21 29 http //www.disney.co.jp/cars/tvcm/index.html -- (CARS2 CM) 2011-08-01 20 24 31 http //ro69.jp/quick/rijfes2011/detail/55675 -- (RIJ) 2011-08-05 23 14 16 http //uedaasahi.blog.players.tv/article/47209799.html -- (植田朝日のブログ ) 2011-08-07 13 49 20 http //youtu.be/UoKjrfi-s30 -- (Main Attrakionz - Perfect Skies (Produced by Friendzone)) 2011-08-07 16 40 24 http //togetter.com/li/173928 -- (名無しさん) 2011-08-13 20 18 00 http //ro69.jp/blog/smrsonic11/56226 -- (半世紀中年) 2011-08-14 01 26 43 http //www.youtube.com/watch?v=wK6uUnXU72o -- (2011 SUMMER SONIC) 2011-08-15 20 11 15 http //www.youtube.com/watch?v=XvZkSjP2r3s -- (名無しさん) 2011-08-16 04 10 05 http //www.youtube.com/watch?v=RLhzFr_Le44 -- (アスマート・コメントムービー) 2011-08-17 09 59 47 8月28日(日)テレビ愛知 a-ha-N モテキ&Perfume特集 http //www.moteki-movie.jp/news/index.html -- (名無しさん) 2011-08-20 11 54 24 http //www.youtube.com/watch?v=-AJB4g1mwBQ -- (サマソニ2011@大阪) 2011-08-21 01 45 39 http //www.youtube.com/watch?v=OlIdHVX7_Vc -- (モンバス2011-チョコ) 2011-08-23 17 01 00 http //www.youtube.com/watch?v=aQhn4xkOo5I -- (モンバス2011-ポリ) 2011-08-23 17 02 00 http //ameblo.jp/shin-totsuka0426/entry-10999885496.html -- (戸塚慎) 2011-08-28 17 41 51 http //ameblo.jp/kyarypamyupamyu/entry-11002499119.html -- (きゃりーぱみゅぱみゅ) 2011-08-30 20 13 22 http //ro69.jp/feat/rijf2011comment -- (Perfume、「デスリスト」とは!?) 2011-09-02 20 14 29 http //www.youtube.com/watch?v=n8T1pp0hf18 -- (Perfume 映画「モテキ」) 2011-09-04 07 50 05 http //www.youtube.com/watch?v=vdhlNzJDpME -- (Perfumeの義理堅さ) 2011-09-04 20 29 39 http //www.youtube.com/watch?v=xtHEZtvLSOk -- (【Perfumeダンスコンテスト~魅せよ、JPN!~】コメントムービー) 2011-09-05 18 04 15 http //www.youtube.com/watch?v=EHidO3BmI5U -- (【Perfumeダンスコンテスト~魅せよ、JPN!~】第1次審査デモムービー) 2011-09-05 18 04 30 http //www.rittor-music.co.jp/magazine/sr/ -- (中田ヤスタカ[capsule]×小室哲哉) 2011-09-08 11 42 10 GAMETOURのCM -- (http //www.youtube.com/watch?v=12l2uYd69i8) 2011-09-10 01 19 47 http //www.nicovideo.jp/watch/sm12053863 -- (MIKIKO s GooD JOB) 2011-09-10 21 24 51 https //twitter.com/#!/Holycoh_A/status/113488391840083968 -- (デモムービーダンサー) 2011-09-13 18 30 26 http //www.hotexpress.co.jp/news/110913_9nine/ -- (9nineワンマンライブ) 2011-09-17 06 03 14 http //www.youtube.com/watch?v=YiKqoHylI7Y -- (A-Studio) 2011-09-17 17 26 29 https //twitter.com/#!/elevenplay -- (名無しさん) 2011-09-19 04 02 48 http //www.magabon.jp/special/voice/207_01.html -- (森山未來) 2011-09-21 17 49 03 http //sankei.jp.msn.com/entertainments/news/110921/ent11092113020007-n1.htm -- (パフュームがかわいい) 2011-09-21 18 01 18 http //www.youtube.com/watch?v=IZ0uM1gapVE feature=player_detailpage#t=103s -- (ちゃあぽん) 2011-09-24 08 59 32 http //www.youtube.com/watch?v=vM5jirnIHOo -- (ドリフェス) 2011-09-26 11 40 14 http //ro69.jp/feat/moteki201109_2?p=1#a_list02 -- (映画『モテキ』出演ミュージシャンの話) 2011-09-27 10 16 45 http //www.youtube.com/watch?v=nijwnUBYnJI -- (スパイス) 2011-09-27 18 58 23 http //www.youtube.com/miseyoJPN#p/f -- (【Perfumeダンスコンテスト〜魅せよ、JPN!〜】コメントムービーvol.2) 2011-09-28 12 40 47 http //natalie.mu/music/pp/ziyoou-vachi -- (アヴちゃん) 2011-09-30 08 45 04 http //www.youtube.com/watch?v=ztrJ0OyYXUg feature=uploademail -- (【Perfumeダンスコンテスト〜魅せよ、JPN!〜】第3次審査デモムービー) 2011-09-30 14 04 35 http //ameblo.jp/takahashiai-blog/entry-11034757123.html -- (高橋愛(元モーニング娘。)) 2011-10-01 15 11 32 http //www.youtube.com/watch?v=BtCWP4JlFyA -- (韓国プロモーションインタビュー) 2011-10-01 20 21 55 http //www.youtube.com/watch?v=9w29utMNMhI -- (モテキナイト4) 2011-10-03 11 20 15 https //twitter.com/hitoshione/status/120664999378165761 -- (山里亮太) 2011-10-03 12 30 49 http //www.youtube.com/watch?v=Pv3PZStLIJo -- (4人合わせてPerfumeです) 2011-10-03 19 27 42 http //www.youtube.com/watch?v=2aOi2QBdFZA -- (【Perfumeダンスコンテスト~魅せよ、JPN!~】コメントムービーvol.3) 2011-10-04 12 21 02 http //www2.toho-movie.jp/movie-topic/1110/02moteki_ib.html -- (東宝公式「モテキナイト4」レポ) 2011-10-04 17 55 47 http //twitter.com/#!/chartbustersr/status/123392540060819456 -- (KREVA) 2011-10-11 10 09 21 http //natalie.mu/music/news/57945 -- (COLTEMONIKHA BEST) 2011-10-12 20 00 43 http //news.nate.com/view/20111015n00208 -- (日本のガールズグループ퍼퓸 (Perfume)) 2011-10-15 09 09 09 http //news.nate.com/view/20111014n25255 -- (パフューム"少女時代と共演することができ、本当にうれしい") 2011-10-15 09 09 09 http //search.nate.com/search/all.html?am=1 ap=1 dsn=3 ml=1 q=%C6%DB%C7%BE%C0%CC si=0 thr=sbma csn=0 asn=000000538 o=1 -- ([フォト]2011アジアソングフェスティバル記者会見) 2011-10-15 09 09 09 http //sstv.tvreport.co.kr/index.html?page=news/flypage cid=24 nid=120985 -- (パフューム記者会見動画) 2011-10-15 09 18 25 http //ekr.chosunonline.com/site/data/html_dir/2011/10/15/2011101500545.html -- (AMF) 2011-10-15 23 18 43 http //news.nate.com/view/20111016n00157 -- (パフューム"かわいい日本のアイドル") 2011-10-16 05 55 55 http //www.youtube.com/watch?v=1IlvqV6EyB8 -- (Asia Song Festival(Daegu)) 2011-10-16 10 19 51 http //www.youtube.com/watch?v=rciptO3eO_U -- (日本Perfume賣可愛) 2011-10-16 10 28 44 http //tvpot.daum.net/clip/ClipView.do?clipid=36438739 -- (AMF) 2011-10-16 14 07 46 http //www.youtube.com/watch?v=Pd1ziL0tAmc -- (Perfume@韓国 大邱スタジアム 01) 2011-10-16 18 02 39 http //sportsworldi.segye.com/Articles/EntCulture/Article.asp?aid=20111016001476 subctg1=10 cid=1140100000000 -- (パフューム、少女時代に会った瞬間) 2011-10-16 18 20 19 http //t.pia.jp/interview/event/elevenplay-mikiko.jsp -- (@ぴあインタビュー イレブンプレイ MIKIKO) 2011-10-21 16 58 51 http //www.youtube.com/watch?v=UB6-zI684RA feature=channel_video_title -- ([コメント]今夜10時、New Single「スパイス」O.A.!!) 2011-10-21 17 33 10 http //www.tv-asahi.co.jp/music/contents/m_after/cur/ -- (Mステ) 2011-10-22 23 11 09 http //ameblo.jp/fairies-official/entry-11056002927.html -- (Fairies(フェアリーズ)) 2011-10-23 03 57 54 http //www.tv-asahi.co.jp/music/contents/m_takeuchi/0124/ -- (竹内由恵アナ) 2011-10-26 11 52 06 http //white-screen.jp/?p=11567 -- (MIKIKO先生ロングインタビュー) 2011-10-27 11 18 39 http //www.youtube.com/watch?v=2pFWLgU3Ieg -- (ZIP!) 2011-10-28 10 41 19 http //natalie.mu/music/news/58858 -- (Perfume、念願ダンスコンテストで優勝者とコラボライブ) 2011-10-30 00 57 51 http //www.youtube.com/watch?v=G4EBvJV-8aQ -- (めざましテレビ) 2011-10-31 12 25 57 http //smash.music.yahoo.co.jp/top/repyjm00926/ -- (名無しさん) 2011-10-31 13 05 23 http //ameblo.jp/ske48official/entry-11065014065.html -- (高柳明音(ちゅり)) 2011-11-01 10 02 02 http //otogumi.fujitv.co.jp/lovekp/index.html -- (MF) 2011-11-01 23 25 30 http //this.bigstereo.net/2011/11/01/perfume/ -- (Perfume on BIGSTEREO) 2011-11-02 16 01 18 http //www.oricon.co.jp/music/interview/2011/perfume1103/index.html -- (オリスタ-動画コメント&インタヴュー) 2011-11-03 12 59 52 http //tower.jp/article/interview/2011/11/20/TOWER332-1 -- (タワレコ) 2011-11-18 11 23 07 http //ro69.jp/blog/japan/60587 -- (RO69) 2011-11-23 19 51 04 http //www.fujitv.co.jp/sakigake/index.html -- (次週出演) 2011-11-24 02 46 07 http //www.kiss-fm.co.jp/program_blog/presenter/index.php?e=1680 -- (Kiss FM) 2011-11-29 11 38 45 http //ameblo.jp/onitama-nack5/entry-11091752021.html -- (おに魂) 2011-11-29 11 39 06 http //twitpic.com/7ldu6r -- (タワレコ新宿店) 2011-11-29 11 47 31 http //smash.music.yahoo.co.jp/pow_dtl/itv/powyjm00476/ -- (Perfume「J-POP代表の心意気」) 2011-11-30 13 14 27 http //www9.nhk.or.jp/kouhaku/ -- (紅白) 2011-11-30 14 18 14 http //natalie.mu/music/pp/perfume -- (ナタリー) 2011-11-30 17 14 02 http //podcast.tbsradio.jp/kirakira/files/20111130_utamaru_pera.mp3 -- (小島慶子キラキラ) 2011-11-30 20 03 49 http //www.oricon.co.jp/music/interview/2011/perfume1130/index.html -- (ORICON STYLE) 2011-11-30 21 39 49 http //twitter.com/#!/HMV_Japan/status/141723711454707712 -- (HMV「Perfume News第6号」の改訂版を配布) 2011-12-01 10 43 21 http //www.hotexpress.co.jp/review/3339/ -- (ホットエキスプレス) 2011-12-01 11 37 48 http //www.youtube.com/watch?v=FjeQ98ysvq0 -- (2011.11.28 Kiss Music Presenter (途中から)) 2011-12-01 18 46 48 http //www.youtube.com/watch?v=Y86t8vWBqvA -- (2011.12.01 Date fm Listen) 2011-12-01 18 47 11 http //gyao.yahoo.co.jp/special/perfume/ -- (GyaO! Perfume特集) 2011-12-04 20 03 23 http //www.youtube.com/watch?v=bcXKkkHLjS8 -- (荒尾競馬3R Perfume☆JPN記念 サチノミステンマ) 2011-12-04 23 03 35 http //www.tv-asahi.co.jp/music/sec/artist/ -- (アフターM) 2011-12-05 22 15 17 http //www.tv-asahi.co.jp/ss/contents/smatimes/cur/index.html -- (SmaTIMES) 2011-12-06 11 22 04 http //www.tv-asahi.co.jp/music/sec/artist/ -- (Mステ) 2011-12-07 22 26 20 http //natalie.mu/music/news/60906 -- (韓国ライブOA) 2011-12-08 18 32 34 http //parteee.net/post/13914847305/charts-riow-arai -- (RiowAraiわものがかり10曲) 2011-12-09 00 35 50 http //www.yomiuri.co.jp/entertainment/music/cd/20111208-OYT8T00522.htm -- (読売新聞) 2011-12-09 12 11 40 http //www.riaj.or.jp/data/others/gold/201111.html -- (2011年11月度プラチナ ゴールド認定作品) 2011-12-09 17 39 03 http //www.youtube.com/watch?v=BaU3iSVzyA4 -- (魂ラジアワード美脚部門大賞) 2011-12-11 13 12 51 http //twileshare.com/uploads/Perfume-Calendar2012.pdf -- (Perfume 2012 Calendar) 2011-12-11 13 17 24 http //blog.livedoor.jp/tenten7745/archives/1755112.html -- (フィギュア) 2011-12-18 00 18 30 http //itunes.apple.com/jp/app/perfumear/id485590737?mt=8 -- (PerfumeAR - iPhoneアプリ) 2011-12-20 13 06 53 https //market.android.com/details?id=com.koozyt.perfumear -- (PerfumeAR - Androidアプリ) 2011-12-20 13 11 03 http //natalie.mu/music/news/61565 -- (ナタリー) 2011-12-20 13 13 45 http //natalie.mu/music/news/61919 -- (3月capsule新譜 「LIAR GAME」サントラ) 2011-12-27 18 30 06 http //www9.nhk.or.jp/kouhaku/artists/mes_r_perfume.html -- (NHK紅白 出場歌手からのメッセージ) 2011-12-31 07 35 20 http //www.youtube.com/watch?v=uxcenPdgtgo -- (Perfumeの掟 マルチアングル再編集) 2012-01-04 11 00 03 http //maps.google.co.jp/maps/ms?msid=217651123619885960232.0004b5b37fd2b8aba6091 msa=0 ll=34.68284,135.199814 spn=0.055264,0.062141 -- (神戸グルメMAP for 「JPN」ツアー) 2012-01-05 08 47 31 http //blog.livedoor.jp/mbk_yap/archives/1699477.html -- (Perfume 3rd Tour「JPN」スケジュール for Android) 2012-01-05 08 58 25 http //www.ntv.co.jp/happy-music/present.html -- (ハッピーMusicからお年玉プレゼント) 2012-01-08 15 11 57 http //www.tkma.co.jp/present_2012/ -- (徳間ジャパンお年玉プレゼント) 2012-01-08 15 47 23 http //www.yomiuri.co.jp/job/biz/columnculture/20111213-OYT8T00911.htm -- (女性アイドルと男性のプロレスラー) 2012-01-10 21 32 24 http //www.youtube.com/watch?v=QARu_VI5vFQ -- (神戸2日目参戦した人のための「佐久間一行 井戸」) 2012-01-16 14 49 03 https //sites.google.com/site/jpnshenhuqingbao/ -- (Perfume 3rd Tour「JPN」会場付近情報) -- (名無しさん) 2012-01-19 11 47 24 http //www.youtube.com/watch?v=Wov09cEofEM -- (ちゃあぽんが姉のモノマネ披露) 2012-01-25 19 29 01 http //www.television.co.jp/programlist/detail.php?id=2000600003-43-1600-1327687500-1327691100 ref=guide -- (韓国) 2012-01-27 14 23 43 http //natalie.mu/music/news/63510 -- (追加公演) 2012-01-29 02 05 05 竹中夏海 -- (http //ameblo.jp/takenakanaketa/day-20120129.html) 2012-01-30 19 50 19 http //ameblo.jp/ameblo-tsubasa/entry-11149648773.html -- (益若つばさ) 2012-01-30 20 11 02 http //gree.jp/getters_iida/blog/entry/622670978 -- (ゲッターズ飯田) 2012-01-30 20 39 44 http //ameblo.jp/miyazawafamily/ -- (宮澤サエ) 2012-01-31 20 04 12 http //blog-imgs-17.fc2.com/v/a/x/vaxelf/Perfume20120131.jpg -- (名無しさん) 2012-01-31 21 47 54 http //yaplog.jp/lp-m-shimogaki/archive/70 -- (元9nine 下垣真香) 2012-02-01 04 28 08 http //orange.zero.jp/zad23743.oak/livecam/nigata.htm -- (新潟ライブカメラ) 2012-02-01 21 49 36 http //ameblo.jp/yukiji-perfume/entry-11152746342.html -- (そうでない人) 2012-02-02 11 46 46 http //ameblo.jp/powerdog/entry-11149856869.html#main -- (音響) 2012-02-03 04 00 20 http //www.youtube.com/watch?v=xIG0qWL1E18 -- (西脇姉妹) 2012-02-03 20 44 42 http //www.zaseki.info/ -- (全国ライブ会場) 2012-02-04 05 41 02 http //www.yuki10.net/ -- (YUKI10周年祝福コメント from Perfume) 2012-02-04 14 18 57 http //www.youtube.com/watch?v=xIG0qWL1E18 -- (ちゃあぽんのラジオよりSSAあ~ちゃんMCのウラ話) 2012-02-05 06 26 49 http //www.kbsworld.ne.jp/music/detail.php?cno=454 -- (「2011 Asia Song Festival」KBS World 3/31 15:20~16:50) 2012-02-05 17 13 44 http //blog.goo.ne.jp/english-hospital/e/a83575d40da74fe48d513750ee857aad -- (ドクターK) 2012-02-05 17 26 00 http //www.keyence.co.jp/company/tv_cm.html -- (編曲 石野 卓球 監督 塚越 規 振付 MIKIKO 出演 イレブンプレイ) 2012-02-05 21 19 58 http //www.youtube.com/watch?v=P9ViutfH84E -- (スパイス組のCM) 2012-02-10 20 13 36 http //yoshimotonews.laff.jp/news/2012/02/post-b0cf.html -- (3人そろって地球ゴージャスです!) 2012-02-11 15 16 34 http //www.youtube.com/watch?v=MGci1eyr4pI -- (ちゃあぽんのラジオよりMJ姉妹共演ウラ話) 2012-02-11 15 19 52 http //yaplog.jp/lp-n-sayaka/archive/557 -- (デパートの地下も揺れる♪) 2012-02-15 12 38 22 http //www.ca4la.com/ec/detail.php?id=5820 -- (猫と真珠) 2012-02-15 12 45 49 http //www.quil-fait-bon.com/menu.php?tsp=3 tmn=116 -- (白イチゴのタルト) 2012-02-15 12 46 07 http //www.youtube.com/watch?v=hHhOtXv3PYo -- (カリスマ振り付け師 MIKIKO先生) 2012-02-15 12 58 47 http //www.wedgwood.jp/products/product/product01/a_052.html -- (ウエッジウッド セレスティアル プラチナ ティーカップ) 2012-02-15 14 58 46 http //www.youtube.com/watch?v=Xuou_vq8Gtg -- (Perfumeが選ぶチョコと一緒に贈りたいラブソング) 2012-02-15 19 59 21 http //ameblo.jp/kayoko-uehara/entry-11165825753.html -- (上原香代子) 2012-02-16 03 54 39 http //www.yomiuri.co.jp/otona/people/artiste/20120213-OYT8T00626.htm?from=yolsp -- (Perfume成功の裏に過酷なアイドル事情) 2012-02-17 10 21 08 http //www.flojapon.co.jp/cake/cake_tarte_02.html -- (フロープレステージ) 2012-02-17 13 17 55 http //perfumism.if.land.to/chronology.html -- (年表) 2012-02-17 21 02 18 http //www.b-base.jp/?p=1162 -- (講師: 河島佑香さん) 2012-02-22 08 32 26 http //www.youtube.com/cancolle -- (Canコレ!) 2012-02-22 14 19 49 http //www.youtube.com/watch?v=38XXgOi5qzk -- (第3次テクノブーム) 2012-02-24 13 43 21 http //lockerz.com/s/186452764 -- (二人) 2012-02-25 05 52 19 http //www.tv-asahi.co.jp/pr/contents/20120228_28056.html -- (怪しい噂の集まる図書館) 2012-02-26 03 18 07 http //www.kirin.co.jp/brands/hyoketsu/gallery/standard_ma.html -- (KIRIN新CM「氷結 MAGICAL MUSIC」篇) 2012-02-27 14 42 52 http //www.youtube.com/watch?v=4QYawVUA3No -- (Canコレ!) 2012-02-27 15 03 51 http //netallica.yahoo.co.jp/news/264780 -- (ネタりか) 2012-02-29 09 19 14 http //www.daily.co.jp/gossip/article/2012/02/29/0004848248.shtml -- (デイリー) 2012-02-29 09 19 44 http //www.youtube.com/watch?v=pcDkAvFN3DE -- (スッキリ!!) 2012-02-29 14 32 55 http //headlines.yahoo.co.jp/hl?a=20120228-00000354-oric-ent -- (Yahoo!) 2012-02-29 14 53 43 http //prtimes.jp/main/html/rd/p/000000019.000002883.html -- (アミューズのプレスリリース) 2012-02-29 16 52 19 http //www.universal-music.co.jp/pressrelease/120229.html -- (ユニバーサル ミュージックのプレスリリース) 2012-02-29 16 52 44 http //www.kirin.co.jp/brands/hyoketsu/gallery/index.html -- (氷結TVCMメイキング) 2012-02-29 16 54 29 http //twitter.com/#!/mikiko_san/status/175246546181423105 -- (振付家シディ・ラルビ・シェルカウイ『テズカTeZukA』) 2012-03-02 19 15 50 http //vimeo.com/27857665 -- (Perfume by TeZukA) 2012-03-02 19 17 28 http //www.youtube.com/watch?v=li5A94NZv6s -- (マ○カ○の振付予習動画) 2012-03-04 11 06 01 http //www.iza.ne.jp/news/newsarticle/entertainment/music/548782/ -- (サンケイエクスプレス) 2012-03-09 12 42 22 http //sankei.jp.msn.com/entertainments/news/120309/ent12030919030019-n1.htm -- (ロンドン発) 2012-03-10 02 18 50 http //twitter.com/#!/MaxTundra/status/180951020564779009 -- (Max Tundra) 2012-03-17 19 55 34 http //ro69.jp/blog/shibuya/65430 -- (渋谷陽一) 2012-03-18 04 08 27 http //ro69.jp/live/detail/65452 -- (GO! FES 2012(1日目) ロキノンレポ) 2012-03-19 13 50 10 http //www.youtube.com/watch?v=hOJpDNSBNfo -- (MTV) 2012-03-19 22 16 34 http //www.youtube.com/watch?v=6ykZL1Be8L4 -- (アスマート「JPN」ツアーグッズ動画) 2012-03-20 14 18 26 http //www.youtube.com/watch?v=uojmXP59drk -- (MTV Japan Breaking News) 2012-03-21 09 20 20 http //natalie.mu/music/pp/m-flo/page/8 -- (ナタリー 「かしゆか、m-floを語る」) 2012-03-29 19 30 11 http //www.youtube.com/watch?v=kg2gkqNenoM -- (PV) 2012-03-30 12 54 42 JPNツアーのセットリストで13の前にMCを付け加えていただけませんか? -- (名無し) 2012-03-31 11 21 45 http //natalie.mu/music/gallery/show/news_id/67242/image_id/120736 -- (新CM) 2012-04-04 13 16 36 http //natalie.mu/music/gallery/show/news_id/67242/image_id/120736 -- (PV) 2012-04-04 13 16 55 http //tower.jp/article/interview/2012/04/05/TOWER340-HOTPICKS1 -- (タワレコ・インタビュー) 2012-04-06 12 34 38 http //wwwz.tss-tv.co.jp/ana_blog_ishii/20120404_1 -- (TSSアナ) 2012-04-07 00 56 34 http //news.walkerplus.com/2012/0406/10/ -- (東京ウォーカー) 2012-04-07 15 17 07 http //natalie.mu/music/news/67447 -- (ハルノハコ) 2012-04-07 18 36 43 http //www.excite.co.jp/music/close_up/interview/1204_perfume/ -- (excite・インタビュー) 2012-04-09 11 43 04 http //natalie.mu/music/pp/perfume02 -- (ナタリー特集) 2012-04-10 18 06 40 http //www.oricon.co.jp/music/interview/2012/perfume0411/index.html -- (オリコンスタイル) 2012-04-11 14 41 09 http //smash.music.yahoo.co.jp/pow_dtl/itv/powyjm00501/ -- (YAHOO! MUSIC) 2012-04-11 15 18 15 http //gyao.yahoo.co.jp/player/00336/v09922/v0991700000000541639/ -- (GyaO!) 2012-04-11 18 26 05 http //minimini.jp/tokushu/cm/ -- (Perfume???) 2012-04-11 20 29 11 http //www.youtube.com/watch?v=B6XySwtkqP8 -- (楽屋に突撃) 2012-04-22 02 15 50 http //www.kanro.co.jp/pure/himitsu.html -- (ピュレグミ 秘密の恋味) 2012-05-08 11 51 11 http //okarutojishinyogen.blog.fc2.com/ -- (名無しさん) 2012-05-09 15 15 54 http //www.youtube.com/watch?v=3TLxtTd3Wnk -- (【公式】カエルの女王さま 「Dream Fighter」完全版) 2012-05-11 11 18 11 http //blog.livedoor.jp/aira_mitsuki/archives/52397155.html -- (AiraMitsukiのカラフル・NO.9ブログ) 2012-05-12 01 57 13 http //www.oricon.co.jp/news/confidence/2011483/full/ -- (オリコン) 2012-05-13 04 37 06 http //www.cinra.net/interview/2012/05/14/000000.php?page=3 -- (真鍋大度インタビュー) 2012-05-15 22 00 03 http //www.japantimes.co.jp/text/fm20120518r1.html -- (The Japan Times) 2012-05-18 11 05 01 https //sites.google.com/site/jpnshenhuqingbao/perfume-global/japan-times -- (The Japan Times翻訳) 2012-05-19 14 58 02 http //www.guardian.co.uk/music/2012/may/26/dj-surgeon-q-and-a -- (DJ Surgeon Q A) 2012-05-31 19 29 39 http //www.japantimes.co.jp/text/fm20120531im.html -- (The Japan Times Online) 2012-06-01 01 08 21 http //white-screen.jp/?p=16814 -- (SOL) 2012-06-01 15 34 39 http //www.youtube.com/watch?v=uxcenPdgtgo -- ([Live] Perfume no OKITE [Tokyo Dome] (multi-angle)) 2012-06-12 23 26 20 http //natalie.mu/music/pp/aiko02/page/3 -- (aiko あ~ちゃんインタビュー(ナタリー)) 2012-06-22 10 34 17 http //special.nikkeibp.co.jp/as/201201/changemakers2012/changemaker03.html -- (チェンジメーカー2012) 2012-07-04 16 54 21 Perfumeちょーカワイイ -- (kamemaru) 2012-07-04 21 42 14 早くJPNのDVD見てみたいです=Perfumeやっぱり可愛い>< -- (ka) 2012-07-04 21 46 24 Spending all my time発売楽しみにしています><><><><><><>< -- (PM) 2012-07-04 21 54 07 応援してます -- (PM) 2012-07-05 22 30 39 JPN発売まであと25 -- (UYT) 2012-07-07 09 14 37 まとめwiki! 公式webよりまとまってる。感謝。 -- (koma) 2012-07-07 12 03 26 “Perfume 3rd Tour 「JPN」” 予約しといて良かったです 8/01(水) Release楽しみにしています。そして8/15(水) ReleaseのSpending all my timeも楽しみにしています。 -- (iuytrfghjk) 2012-07-08 21 13 19 「キリンチューハイ 氷結」の新CM「とてもかわいかったです。試しに -- (YUGULKFDJG) 2012-07-08 21 18 59 Spending all my time CDジャケット解禁!!しました。早く/8/15が来てほしいです。 -- (WERTYUI) 2012-07-20 15 35 32 SAMT http //twitter.com/Tony_Surgeon/status/229308568153772032 -- (Surgeon) 2012-07-29 10 33 37 spending all my time発売楽しみにしています。早く8月15日が来てほしです。 -- (福島工) 2012-08-05 15 45 13 JPNのDVDとても面白かったです。Perfumeちょ~かわいかった~ -- (工工工工工工) 2012-08-05 15 48 05 これからもPerfume応援します。 -- (Perfumeファン) 2012-08-05 15 50 48 http //tower.jp/article/interview/2012/08/05/tower348-HOTPICKS -- (TOWER RECORDS ONLINE) 2012-08-06 16 03 25 http //ro69.jp/quick/rijfes2012/detail/71242 -- (RIJ2012 ライブレポート) 2012-08-06 23 19 38 Spending all my time超~~~~~~可愛かったデス~~~~~~~~~~~~~~~~~~~~^ -- (Pm) 2012-08-10 13 31 50 http //www.excite.co.jp/music/close_up/interview/1208_perfume/?lead=1 -- (excite music インタビュー) 2012-08-13 15 32 53 http //natalie.mu/music/pp/perfume03 -- (ナタリー インタビュー) 2012-08-14 17 31 02 http //www.daito.ws/weblog/2012/08/hyouketsu_night.html -- (daito manabe”テッキーな部分にフォーカスが当っていますが Perfumeの3人が持つパフォーマンススキル、MIKIKO先生の演出が全て”) 2012-08-20 20 52 58 http //asianbeat.com/ja/feature/popculture_column/f09091501.htm -- (アジアンビートオリジナル ポップカルチャーコラム vol.4) 2012-08-29 20 39 50 spending all my time初回限定盤を買っといて良かったです -- (PM) 2012-09-02 21 56 07 次のアルバム楽しみです******* -- (PM) 2012-09-02 21 57 53 [PV] Perfume 「FAKE IT -- (PM) 2012-09-07 18 31 16 Perfumeみたいにこんなに仲のいいグループはなかなかいないと思ったWWW -- (ggg) 2012-09-07 21 11 40 Perfumeが Global Compilation “LOVE THE WORLD”を今月12日に発売するときいてびっくりした。早く発売してほしい -- (OOIUYASDEQ) 2012-09-08 21 34 33 http //www.riaj.or.jp/data/others/gold/201208.html -- (ゴールドディスク シングル&ビデオ) 2012-09-17 19 03 23 http //www.youtube.com/watch?v=I2qeq7HRwD4 -- (道捺大陸) 2012-10-25 23 26 17 http //www.j-mediaarts.jp/awards/gland_prize?locale=ja section_id=2 -- (文化庁メディア芸術祭) 2012-12-13 23 04 59 PTATVのリストに、2011年の年始の挨拶が抜けていませんか? -- (PTA) 2013-01-01 13 37 27 どこの誰だか知らないけど更新ありがとう^^ -- (にゃーん) 2013-05-09 20 11 00 http //natalie.mu/music/news/91036 -- (ナタリーインタビュー) 2013-05-21 23 05 55 http //natalie.mu/music/news/99897 -- (記念イベント) 2013-09-21 19 47 26 https //maps.google.com/maps/ms?hl=ja ptab=2 ie=UTF8 oe=UTF8 msa=0 msid=205782575075363891015.00049b9b1a4f0f0b7faed -- (名無しさん) 2014-08-02 23 48 59 http //rocketnews24.com/2014/09/22/489726/ -- (人気の理由) 2014-09-22 23 37 27
https://w.atwiki.jp/matchmove/pages/74.html
Exporting to Your Animation Package Once you are happy with the object paths and tracker positions, use the Export menu items to save your scene. The following options are currently available (note that this list is constantly being expanded; check the web site) · 3ds max 4 or later (Maxscript). Should be usable for 3D Studio MAX 3 as well. Separate versions for 3dsmax 5 and earlier, and 3dsmax 6 and later. · After Effects (via a special maya file) · Bentley Microstation · Blender · Carrara · Cinema 4D (via Lightwave scene) · Combustion · ElectricImage (less integrated due to EI import limitations) · FLAIR motion control cameras (Mark Roberts Motion Control) · Flame (3-D) · Fusion 5 · Hash Animation Master. Hash 2001 or later. · Houdini · Inferno 3-D Scene. · Lightwave LWS. Use for Lightwave, Cinema 4D · Maya scene file · Mistika · Motion – 2-D · Nuke (D2 Software, subsidiary of Digital Domain) · Particle Illusion · Poser · Realsoft 3D · Shake (several 2-D/2.5-D plus Maya for 3-D scenes) · SoftImage XSI, via a dotXSI file · Toxik · trueSpace · Vue 5 and 6 Infinite · VIZ (via 3ds Max scene) SynthEyes offers a scripting language, SIZZLE™, that makes it easy to modify the exported files, or even add your own export type. See the separate SIZZLE User Manual for more information. New export types are being added all the time, check the export list in SynthEyes and the support site for the latest packages or beta versions of forthcoming exporters. General Procedures You should already have saved the scene as a SynthEyes file before exporting. Select the appropriate export from the list in the File/Exports area. SynthEyes keeps a list of the last 3 exporters used on the top level of the File menu as well. Hint SynthEyes has many exports. To simplify the list, clickScript/System Script Folder, create a new folder “Unused” in it, and move all the scripts for applications you do not use into that folder. You will have to repeat this process when you later install new builds, however. There is also an export-again option, which repeats the last export performed by this particular scene file, with the most-recently-used export options, without bring up the export-options dialog again to save time for repeated exports. When you export, SynthEyes uses the file name, with the appropriate file extension, as the initial file name. By default, the exported file will be placed in a default export folder (as set using the preferences dialog). In most cases, you can either open the exported file directly, or if it is a script, run the script from your animation package. For your convenience, SynthEyes puts the exported file name onto the clipboard, where you can paste it (via control-V or command-V) into the open-file dialog of your application, if you want. (You can disable this from the preferences panel if you want.) Note that the detailed capabilities of each exporter can vary somewhat. Some scripts offer popup export-control dialogs when they start, or small internal settings at the beginning of each Sizzle script. For example, 3ds max does not offer a way to set the units from a script before version 6 and the render settings are different, so there slightly different versions for 3dsmax 5 and 6+. Settings in the Maya script control the re-mapping of the file name to make it more suitable for Maya on Linux machines. If you edit the scripts, using a text editor such as Windows’ Notepad, you may want to write down any changes as they must be re-applied to subsequent upgraded versions. Be aware that not all packages support all frame rates. Sometimes a package may interpret a rate such as 23.98 as 24 fps, causing mismatches in timing later in the shot. Or one package may produce 29.96 vs 29.97 in another. Handle image sequences and use frame counts rather than AVIs, QTs, frame times, or drop-frame time codes wherever possible. TheCoordinate System control panel offers an Exportable checkbox that can be set for each tracker. By default, all trackers will be exported, but in some cases, especially for compositors, it may be more convenient to export only a few of the trackers. In this case, select the trackers you wish to export, hit control-I to invert the selection, then turn off the checkbox. Note that particular export scripts can choose to ignore this checkbox. Setting the Units of an Export SynthEyes uses generic units a value of 10 might mean 10 feet, 10 meters, 10 miles, 10 parsecs—whatever you want. It does not matter to SynthEyes. This works because match-moving never depends on the overall scale of the scene. SynthEyes generally tries to export the same way as well—sending its numbers directly as-is to the selected animation or compositing package. However, some software packages use an absolute measurement system where, for instance, Lightwave requires that coordinates in a scene file always be in meters. If you want something else inside Lightwave, it will automatically convert the values. For such software, SynthEyes needs to know what units you consider yourself to be using within SynthEyes. It doesn’t care, but it needs to tell the downstream package the right thing, or pre-scale the values to match your intention. To set the SynthEyes units selection, use the Units setting on the SynthEyes preferences panel. Changing this setting will not change any numbers within SynthEyes; it will only affect certain exports. The exports affected by the units setting are currently these · After Effects (3-D) · Hash Animation Master · Lightwave · 3ds max · Maya · Poser Before exporting to one of these packages, you should verify your units setting. Alternatively, if you observe that your imported scene has different values than in SynthEyes, you should check the units setting in SynthEyes. Hint if you will be exporting to acompositing package, they often measure everything, including 3-D coordinates, in terms of pixels, not inches, meters, etc. Be sure to pick sizes for the scene that will work well in pixels. While you might scale a scene for an actor 2m tall, if you export to a compositor and the actor is two pixels tall that will rarely make sense. Image Sequences Different software packages have different conventions and requirements regarding the numbering of image sequences whether they start at 0 or 1, whether there are leading zeroes in the image number, and whether they handle sequences that start at other numbers flexibly. For example, if you have a shot that originally had frames img1.tif-img456.tif, but you are using only images img100.tif-img150.tif of it, SynthEyes will normally consider it as a 51 frame shot, starting with frame 0 (img100.tif) or, withFirst frame is 1preference on, as frame 1 at img100.tif. Other software sometimes requires that their frame numbers match the file number, so img100.tif must always be frame 100, no matter what frame# they normally start at. SynthEyes gives you the option to pad the beginning of IFLs with extra copies of the first frame, so that the SynthEyes frame number matches the image frame number, by turning on the Match frame# s preference. While this sounds simple, it will cause trouble for many of the exports. It is especially a problem if you do not have the unused frames, as is often the case. By being aware of these differences, you will be able to recognize when your particular situation requires an adjustment to the settings—typically when there is a shift between the camera path animation and the imagery. Generic 2-D Tracker Exporters There are a number of similar exporters that all output 2-D tracker paths to various compositing packages. Why 2-D, you protest? For starters, SynthEyes tracking capabilities can be faster and more accurate. But even more interestingly, you can use the 2-D export scripts to achieve some effects you could not with the compositing package alone. For image stabilizing applications, the 2-D export scripts will average together all the selected trackers within SynthEyes, to produce a synthetic very stable tracker. For corner-pinning applications, you can have SynthEyes output not the 2-D tracker location, but the re-projected location of the solved 3-D point. This location can not only be smoother, but continues to be valideven if the tracker goes off-screen. So suppose you need to insert a painting into an ornate picture-frame using corner pinning, but one corner goes off-screen during part of the shot. By outputting the re-projected 3-D point (Use solved 3-D points checkbox), the corner pin can be applied over the entire shot without having to guess any of the path. Taking this idea one step further, you can create an “extra” point in 3-D in SynthEyes. Its re-projected 2-D position will be averaged with any selected trackers; if there are none, its position will be output directly. So you can do a four-corner pin even if one of the corners is completely blocked or off-screen. By repeating this process several times, you can create any number of synthetic trackers, doing a four-corner insert anywhere in the image, even where there are no trackable features. Of course, you could do this with using a 3-D compositing environment, but that might not be simplest. At present, there are compatible 2-D exporters for AfterEffects, Digital Fusion, Discreet (Combustion/Inferno/Flame), Particle Illusion, and Shake. Note that you will need to import the tracker data file (produced by the correct SynthEyes exporter) into a particular existing tracker in your compositing package. There is also a 2-D exporter that exports all tracker paths into a single file, with a variety of options to change frame numbers and u/v coordinates. A similar importer can read the same file format back in. Consequently, you can use the pair to achieve a variety of effects within SynthEyes, including transferring trackers from SynthEyes file to SynthEyes file, as described in the section onMerging Files and Tracks. This format can also be imported by Fusion. Generic 3-D Exporters There are several 3-D exports that produce plain text files. You can use them for any software SynthEyes don’t already support, for example, non-visual-effects software. You can also use them as a way to manipulate data with little shell, AWK, or Perl scripts, for example. Importantly, you can also use them as a way to transfer data between SynthEyes scene files, for example, to compute some tracker locations to be used by a number of shots. There are several ways to do this, see the section onMerging Files and Tracks. The generic exports are Camera/Object Path for a path, Plain Trackers for the 3-D coordinates of trackers and helper points, and corresponding importers. You can import 3-D locations to create either helper points, or trackers. This latter option is useful to bring in surveyed coordinates for tracking. After Effects 3-D Procedure 1. Export to After Effects in SynthEyes to produce a (special) .ma file. 2. In After Effects, do a File/Import File 3. Change Files of Type to All File Formats 4. Select the .ma file 5. Double-click the Square-whatever composition 6. Re-import the original footage 7. Click File/Interpret Footage/Main and be sure to check the frame rate and pixel aspect. 8. Rewind to the beginning of the shot 9. Drag the re-imported footage from the project window into the timeline as the first layer 10.Tracker nulls have a corner at the active point, instead of being centered on the active point as in SynthEyes. After Effects 2-D Procedure 1. Select one or more trackers to be exported. 2. Export using the After Effects 2-D Clipboard. You can select either the 2-D tracking data, or the 3-D position of tracker re-projected to 2-D. 3. Open the text file produced by the export 4. In the text editor, select all the text, using control-A or command-A. 5. Copy the text to the clipboard with control-C or command-C. 6. In After Effects, select a null to receive the path. 7. Paste the path into it with control-V or command-V. Bentley MicroStation You can exporter to Bentley s Microstation V8 XM Edition by following these directions. Exporting from SynthEyes MicroStation requires that animated backgrounds consist of a consecutive sequence of numbered images, such as JPEG or Targa images. If necessary, the Preview Movie capability in SynthEyes s Perspective window can be used to convert AVIs or MOVs to image sequences. Perform tracking, solving, and coordinate system alignment in SynthEyes. (Exporting coordinates from MicroStation into SynthEyes may be helpful) File/Export/Bentley MicroStation to produce a MicroStation Animation (.MSA) file. Save the file where it can be conveniently accessed from MicroStation. The export parameters are listed below. SynthEyes/MicroStation Export Parameters Target view number. The view number inside MicroStation to be animated by this MSA file (usually 2) Scaling. This is from MicroStation s Settings/DGN File Settings/Working Units, in the Advanced subsection the resolution. By default, it is listed as 10000 per distance meter, but if you have changed it for your DGN file, you must have the same value here. Relative near-clip. Controls the MicroStation near clipping-plane distance. It is a “relative” value, because it is multiplied by the SynthEyes world size setting. Objects closer than this to the camera will not be displayed in MicroStation. Relative view-size.Another option to adjust as needed if everything is disappearing from view in MicroStation. Relative far-clip. Controls the MicroStation far clipping-plane distance. It is a “relative” value, because it is multiplied by the SynthEyes world size setting. Objects farther than this from the camera will not be displayed in MicroStation. Importing into MicroStation Open your existing 3-D DGN file. Or, create a new one, typically based on seed3d.dgn Open the MicroStation Animation Producer from Utilities/Render/Animation File/Import .MSA the .msa file written by the SynthEyes exporter. Set the View Size correctly—this isrequiredto get a correct camera match. Settings/Rendering/View Size Select the correct view # (typically 2) Turn off Proportional Resize Set X and Y sizes as follows. Multiply the height(Y) of your image, in pixels, by the aspect ratio (usually 4 3 for standard video or 16 9 for HD) to get the width(X) value. For example, if your source images are 720x480 with a 4 3 aspect ratio, the width is 480*4/3 = 640, so set the image size to X=640 and Y=480, either directly on the panel or using the “Standard” drop-down menu. This process prevents horizontal (aspect-ratio) distortion in your image. Hit Apply Turn Proportional Resize back on Close the view size tool On the View Attributes panel, turn on the Background checkbox. Bring up the Animation toolbar (Tools/Visualization/Animation) and select the Animation Preview tool. You can dock it at the bottom of MicroStation if you like. If you scrub the current time on the Animation Preview, you’ll move through your shot imagery, with synchronized camera motion. Unless you have some 3-D objects in the scene, you won’t really be able to see the camera motion, however. If desired, use the Tools/3-D Main/3-D Primitives toolbar to create some test objects (as you probably did in SynthEyes). To see the camera cone of the camera imported from SynthEyes, bring up Tools/Visualization/Rendering, and select the Define Camera tool. Select the view with the SynthEyes camera track as the active view in the Define Camera tool, and turn on the Display View Cone checkbox. Transferring 3-D Coordinates If you would like to use within MicroStation the 3-D positions of the trackers, as computed by SynthEyes, you can bring them into MicroStation as follows. You have the option of exporting only a subset of points from SynthEyes to MicroStation. All trackers are exported by default; turn off the Exportable checkbox on the coordinate system panel for those you don’t wish to export. You may find it convenient to select the ones you want, then Edit/Invert Selection, then turn off the box. In SynthEyes, File/Export/Plain Trackers with Set Names=none, Scale=1, Coordinate System=Z Up. This export produces a .txt file listing all the XYZ tracker coordinates. In MicroStation, bring up the Tools/Annotation/XYZ Text toolbar. Click the Import Coordinates tool. Select the .txt file exported from SynthEyes in Step 1. Set Import=Point Element, Order=X Y Z, View=2 (or whichever you are using). Transferring Meshes SynthEyes uses two types of meshes to help align and check camera matches mesh primitives, such as spheres, cubes, etc; and tracker meshes, built from the computed 3-D tracker locations. The tracker meshes can be used to model irregular areas, such as a contoured job site into which a model will be inserted. Both types of models can be transferred as follows In SynthEyes, select the mesh to be exported, by clicking on it or selecting it from the list on the 3-D panel. Select the File/Export/STL Stereolithography export, and save the mesh to a file. In MicroStation, select File/Import STL and select the file written in step 2. You can use the default settings. Meshes will be placed in MicroStation at the same location as in SynthEyes. You can bring up its Element/Information and assign it a material. To Record the Animation Select the Record tool on the Animation toolbar (Tools/Visualization/Animation) Important Be sure the correct (square pixels) output image size is selected, the same one as the viewport size. For example, if your input is 4 3 720x480 DV footage, youMUSTselect640x480output to achieve 4 3 with square pixels (ie 640/480 = 4/3). MicroStation always outputs square pixels. You can output images with any overall aspect you wish, as long as the pixels are square (pixelaspect ratio is 1.0). Note that HD images already have square pixels. Don’t clobber your input images! Be sure to select a different location for your output footage than your input. Blender Directions Blender has a tendency to change around frequently, so the details of these directions might best be viewed more as a guide than the last word. When working with image sequences and blender, it will be a good idea to ensure that the overall frame number is the same as the number in the image file name. Although you can adjust the offset, Blender incorrectly eliminates a frame number of zero. 1. In SynthEyes, export to Blender (Python) 2. Start Blender 3. Delete the default cube and light 4. Change one of the views to the blender Text Editor 5. In the text editor, open the blender script you exported in step 1. 6. Hit ALT-P to run the script 7. Select the camera (usually Camera01) in the 3-D Viewport 8. In a 3-D view, select Camera on the View menu to look through the imported, animated, SynthEyes camera 9. Select View/Background image 10.Click Use Background Image 11.Select your image sequence or movie from the selection list. 12.Adjust the background image settings to match your image. Make sure the shot length is adequate, and that Auto Refresh is on. If the images and animation do not seem to be synced correctly, you probably have to adjust the offset. 13.Decrease the “blend” value to zero, or you can go without the background, and set up compositing within blender. 14.On the View Properties dialog, you might wish to turn off Relationship Lines to reduce clutter. 15.Use a Timeline view to scrub through the shot. Cinema 4D Procedure 1. Export from SynthEyes in Lightwave Scene format (.lws) — see below. 2. Start C4D, open the .lws file 3. From the Objects menu, add a Background 4. Create a new Texture with File/New down below. 5. At right, click on “…” next to the file name for texture. 6. Select your source file. 7. Click on the right-facing triangle button next to the file name, select Edit. 8. Select the Animation panel 9. Click the Calculate button at the bottom. 10.Drag the new texture from the texture editor onto the “Background” on the object list. Background now appears in the viewport. DotXSI Procedure 1. In SynthEyes, after completing tracking, do File/Export/dotXSI to create a .xsi file somewhere. 2. Start Softimage, or do a File/New. 3. File/Import/dotXSI... of the new .xsi file from SynthEyes. The options may vary with the XSI version, but you want to import everything. 4. Set the camera to Scene1.Camera01 (or whatever you called it in SynthEyes). 5. Open the camera properties. 6. In the camera rotoscopy section, select New from Source and then the source shot. 7. Make sure “Set Pixel Ratio to 1.0” is on. 8. Set “Use…” pixel ratio to “Camera Pixel Ratio” (should be the default) 9. In the Camera section, make sure that Field of View is set to Horizontal. 10.Make sure that the Pixel Aspect Ratio is correct. In SynthEyes, select Shot/Edit Shot to see the pixel aspect ratio. Make sure that XSI has the exact same value 0.9 isnota substitute for 0.889, so fix it! Back story XSI does not have a setting for 720x480 DV, and 720x486 D1 causes errors! 11.Close the camera properties page. 12.On the display mode control (Wireframe, etc), turn on Rotoscope. ElectricImage The ElectricImage importer relies on a somewhat higher level of user activity than normal, in the absence of a scripting language for EI. You can export either a camera or object path, and its associated trackers. 1. After you have completed tracking in SynthEyes, select the camera/object you wish to export from the Shots menu, then select File/Export/Electric Image. SynthEyes will produce two files, an .obm file containing the trajectory, and an .obj file containing geometry marking the trackers. 2. In ElectricImage, make sure you have a camera/object that matches the name used in SynthEyes. Create new cameras/objects as required. If you have Camera01 in SynthEyes, your camera should be Camera 1 in EI. The zero is removed automatically by the SynthEyes exporter. 3. Go to the Animation pull-down menu and select the Import Motion option. 4. In the open dialog box, select All Files from the Enable pop-up menu, so that the .obm file will be visible. 5. Navigate to, and select, the .obm file produced by SynthEyes. This will bring up the ElectricImage motion import dialog box which allows you to override values for position, rotation, etc. Normally, you will ignore all these options as it is simpler to parent the camera/object to an effector later. The only value you might want to change is the start time to offset when the camera move begins. Click OK and you will get a warning dialog about the frame range. This is a benign warning that sets the range of frames rendering option to match the length of the incoming camera data. Hitting cancel will abort the operation, so hit OK and the motion data will be applied to the camera. 6. Select Import Object from the Object pull-down menu. 7. Enable All Files in the pop-up menu. 8. Select the .obj file produced by SynthEyes. 9. Create a hierarchy by selecting one tracker as the parent, or bringing in all trackers as separate objects. 10.If you are exporting an object path, parent the tracker object to the object holding the path. Fusion 5 There are several Fusion-compatible exporters. The main exporter is the Fusion 5 composition export, which can be opened directly in Fusion. The Tracker 2-D Paths export can write all the exportable trackers to a text file, which can then be read in Fusion with the Import SynthEyes Trackers script and assigned to any Point-type input on a node. Select a node and start the Import script from its right-click menu. At present, it appears that you should animate the desired control before importing, then tell the script to proceed anyway when it notices that the control is already animated. There is also a generic 2-D path exporter for Fusion. Houdini Instructions 1. File/New unless you are addding to your existing scene. 2. Open the script Textport 3. Typesource c /shots/scenes/flyover.cmd or equivalent. 4. Change back from COPs to OBJs. Lightwave The Lightwave exporter produces a lightwave scene file (.lws) with several options, one of them crucial to maintaining proper synchronization. As mentioned earlier, Lightwave requires a units setting when exporting from SynthEyes. The SynthEyes numbers are unitless by changing the units setting in the lightwave exporter as you export, you can make that 24 in SynthEyes mean 24 inches, 24 feet, 24 meters, etc. This is different than in Lightwave, where changing the units from 24 inches would yield 2 feet, 0.61 meters, etc. This is the main setting that you may want to change from scene to scene. Lightwave has an obscure preferences-like setting on its Compositing panel (on the Windows menu) named “Synchronize Image to Frame.” The available options are zero or one. Selecting one shifts the imagery one frame later in time, and this is the Lightwave default. However, for SynthEyes, a setting of zero will generally be more useful (unless the SynthEyes preferenceFirst Frame is 1is turned on). The Lightwave exporter from SynthEyes allows you to select either 0 or 1. We recommend selecting zero, and adjusting Lightwave to match. You will only have to do this once, Lightwave remembers it subsequently. In all cases, you must have a matching value on the exporter UI and in Lightwave, or you will cause a subtle velocity-dependent error in your camera matches in Lightwave that will drive you nuts until you fix the setting. The exporter also has a checkbox for using DirectShow. This checkbox applies only for AVIs, and should be on for most AVIs that contain advanced codecs such as DV or HD. If an AVI uses an older codec and is not opened automatically within Lightwave, export again with this checkbox turned off. Nuke The nuke exporter produces a nuke file you can open directly. The pop-up parameter panel lets you indicate if you have a slate frame at the start of the shot, or select renderable or non-rendering tracker marks. The renderable marks are better for tracking, the non-rendering marks better for adding objects within Nuke s 3-D view. Poser Poser struggles a little to be able to handle a match-moved camera, so the process is a bit involved. Hopefully Curious Labs will improve the situation in further releases. The shot must have square pixels to be used properly by Poser; it doesn t understand pixel aspect ratios. So if you have a 720x480 DV source, say, you need to resample it in SynthEyes, AfterEffects or something to 640x480. Also, the shot has to have a frame rate of exactly 30 fps. This is a drag since normal video is 29.97 fps, and Poser thinks it is 29.00 fps, and trouble ensues. One way to get the frame rate conversion without actually mucking up any of the frames is to store the shot out as a frame sequence, then read it back in to your favorite tool as a 30 fps sequence. Then you can save the 640x480 or other square-pixel size. Note that you can start with a nice 720x480 29.97 DV shot, track it in SynthEyes, convert it as above for Poser, do your poser animation, render a sequence out of Poser, then composite it back into the original 720x480. One other thing you need to establish at this time---exactly how many frames there are in your shot. If the shot ranges are 0 to 100, there are 101; from 10 to 223, there are 214. 1. After completing tracking in SynthEyes, export using the Poser Python exporter. 2. Start Poser. 3. Set the number of frames of animation, at bottom center of the Poser interface, to the correct number of frames. It is essential that you do this now, before reading the python script 4. File/Run Python Script on the python script output from SynthEyes. 5. The Poser Dolly camera will be selected and have the SynthEyes camera animation on it. There are little objects for each tracker, and also SynthEyes boxes, cones, etc are brought over into Poser. Open Question How to render out of Poser with the animated movie background. The best approach appears to be to render against black with an alpha channel, then composite over the original shot externally. Shake SynthEyes offers three specific exporters for Shake, plus one generic one 1. MatchMove Node. 2. Tracker Node 3. Tracking File format 4. 3-D Export via the “AfterFX via .ma” or Maya ASCII exports. The first two formats (Sizzle export scripts) produce shake scripts (.shk files); the third format is a text file. The fourth option produces Maya scene files that Shake reads and builds into a scene using its 3-D camera. We’ll start with the simplest, the tracking file format. Select one tracker and export with the Shake Tracking File Format, and you will have a track that can be loaded into a Shake tracker using the load option. You can use this to bring a track from SynthEyes into existing Shake tracking setups. Building on this basis, #2, Tracker Node, exports one or more selected trackers from SynthEyes to create a single Tracker Node within Shake. There are some fine points to this. First, you will be asked whether you want to export the solved 3-D positions, or the tracked 2-D positions. These values are similar, but not the same. If you have a 3-D solution in SynthEyes, you can select the solved 3-D positions, and the export will be the “ideal” tracked (predicted) coordinates, with less jitter than the plain 2-D coordinates. Also, since you might be exporting from a PC to a Mac or Linux machine, the image source file(s) may be named differently perhaps X \shots1\shot1_#.tga on the PC, and //macmachine/Users/tom/shots/shot1_#.tga on the PC. The Shake export script s dialog box has two fields, PC Drive and Mac Drive, that you can set to automatically translate the PC file name into the Mac file name, so that the Shake script will work immediately. In this example, you would set PC Drive to “X \\” and Mac Drive to “//macmachine/Users/tom/”. Finally, the MatchMove node exporter looks not for trackers to export, but for SynthEyes planes! Each plane (created from the 3-D panel) is exported to Shake by creating four artificial trackers (in Shake) at the corners of the plane. The matchmove export lets you insert a layer at any arbitrary position within the 3-D environment calculated by SynthEyes. For example, you can insert a matte painting into a scene at a location where there is nothing to track. You can use a collection of planes, positioned in SynthEyes, to obtain much of the effect of a 3-D camera. The matchmove node export also provides PC to Mac/Linux file name translation. trueSpace Directions Warning trueSpace has sometimes had problems executing the exported script correctly. Hopefully Caligari will fix this soon. 1. In SynthEyes, export to trueSpace Python. 2. Open trueSpace. 3. Right-click the Play button in the trueSpace animation controls. 4. Set the correct BaseRate/PlayRate in the animation parameters to match your source shot. 5. Open the Script Editor. 6. From inside the Script Editor, Open/Assign the python script you created within SynthEyes. 7. Click Play (Time On) in the Script Manager. 8. When the Play button turns off, close the ScriptManager. 9. Open the Object Info panel. 10.Verify that the SynthEyes camera is selected (usually Camera01). 11.Change the Perspective view to be View from Object. 12.Select the Camera01Screen. 13.Open the Material Editor (paint pallete). 14.Right click on Color shaders button. 15.Click on (Caligari) texture map, sending it to the Material Editor color shader. 16.Open the subchannels of the Material Editor (Color, Bump, Reflectance). 17.On the Color channel of the Material Editor, right click on the Get Texture Map button and select your source shot. 18.Check the Anim box. 19.Click the Paint Object button on the Material Editor. 20.Click on File/Display Options and change the texture resolution to 512x512. 21.You may want to set up a render background to overlay animated objects on the background, or you can use an external compositing program. Make the Camera01Screen object invisible before rendering. 22.In trueSpace, you need to pay special attention to get the video playback synchronized with rest of the animation, and to get the render aspect ratio to match the original. For example, you must add the texture map while you are at frame zero, and you should set the pixel aspect ratio to match the original (SynthEyes s shot panel will tell you what it is). Vue 5 Infinite The export to Vue Infinite requires a fair number of manual steps pending further Vue enhancements. But with a little practice, they should only take a minute or two. 1. Export from SynthEyes using the Vue 5 Infinite setting. The options can be left at their default settings unless desired. You can save the python script produced into any convenient location. 2. Start Vue Infinite or do a File/New in it. 3. Select the Main Camera 4. On its properties, turn OFF Always keep level 5. Go to the animation menu, turn ON the auto-keyframe option. 6. Select the Python/Run python script menu item, select the script exported from SynthEyes, and run it. 7. In the main camera view, select the Camera01 Screen object (or the equivalent if the SynthEyes camera was renamed) 8. In the material preview, right-click, select Edit Material. 9. The material editor appears, select Advanced Material Editor if not already. 10.Change the material name to flyover or whatever the image shot name is. 11.Select the Colors tab. 12.Select Mapped picture 13.Click the left-arrow Load icon under the black bitmap preview area 14.In the Please select a picture to load dialog, click the Browse File icon at the bottom --- a left arrow superimposed on a folder 15.Select your image file in the Open Files dialog. If it is an image sequence, select the first image, then shift-select the last. 16.On the material editor, under the bitmap preview area, click the clap-board animation icon to bring up the Animated Texture Options dialog 17.Set the frame rate to the correct value. 18.Turn on Mirror Y 19.Hit OK on the Animated Texture dialog 20.On the drop-down at top right of the Advanced Material Editor, select a Mapping of Object- Parametric 21.Turn off Cast shadows and Receive shadows 22.Back down below, click the Highlights tab 23.Turn Highlight global intensity down to zero. 24.Click on the Effects tab 25.Turn Diffuse down to zero 26.Click the Ambient data-entry field and enter 400 27.Hit OK to close the Advanced Material Editor 28.Select the Animation/Display Timeline menu item (or hit F11) 29.If this is the first time you have imported from SynthEyes to Vue Infinite, you must perform the following steps a. Select File/Options menu item. b. Click the Display Options tab c. Turn off Clip objects under first horizontal plane in main view only , otherwise you will not be able to see the background image. d. Turn off Clip objects under first horizontal plane (ground / water) e. Turn off Stop camera going below clipping plane (ground / water) if needed by your camera motion. f. Hit OK 30.Delete the Ground object 31.If you are importing lights from SynthEyes, you can delete the Sun Light as well, otherwise, spin the Sun Light around to point at the camera screen, so that the image can be seen in the preview window. 32.You may have to move the time bar before the image appears. Vue Infinite only shows the first image of the sequence, so you can verify alignment at frame zero. 33.You will later want to disable the rendering of the trackers, or delete them outright. 34.Depending on what you are doing, you may ultimately wish to delete or disable the camera screen as well, for example, if you will composite an actor in front of your Vue Infinite landscape. 35.The import is complete; you can start working in Vue Infinite. You should make probably save a copy of the main camera settings so that you can have a scratch camera available as you prepare the scene in Vue Infinite. Vue 6 Infinite Export from SynthEyes using the Vue 6 Infinite option, producing a maxscript file. Import the maxscript file in Vue 6 Infinite Adjust the aspect ratio of the backdrop to the correct overall aspect ratio for your shot. This is important since Vue assumes square pixels, and if they aren’t (for all DV, say), the camera match will be off badly
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1.index.htmlを準備する。 1−1.canvasを実装する。 !DOCTYPE html html head meta charset="utf-8" / title AnalogWatch /title /head body canvas width="300" height="300" id="canvas" This browser is not supported /canvas script /script /body /html 2.canvasに時計の盤面を描画する。 2−1.定義 var canvas = document.getElementById("canvas"), context = canvas.getContext( 2d ); var clockRadius = canvas.width / 2; 2−2.描画処理 watch(); function watch() { context.font = 30px Tahoma ; context.textAlign = center ; context.textBaseline = middle ; context.fillStyle = #555 ; context.translate(canvas.width / 2, canvas.height / 2); context.beginPath(); for (var i = 1; i = 12; i++) { var angle = (i - 3) * (Math.PI * 2) / 12, dx = clockRadius * 0.7 * Math.cos(angle), dy = clockRadius * 0.7 * Math.sin(angle); context.fillText(i, dx, dy); } } 2−3.実行結果 3.短針、長針、秒針を描画してみる 3−1.function watch()に追記 //短針 context.save(); context.rotate(0*Math.PI/180); context.beginPath(); context.moveTo(-15, -5); context.lineTo(-15, 5); context.lineTo(clockRadius * 0.5, 2); context.lineTo(clockRadius * 0.5, -2); context.fill(); context.restore(); //長針 context.save(); context.rotate(120*Math.PI/180); context.beginPath(); context.moveTo(-15, -4); context.lineTo(-15, 4); context.lineTo(clockRadius * 0.7, 1); context.lineTo(clockRadius * 0.7, -1); context.fill(); context.restore(); //秒針 context.save(); context.rotate(240*Math.PI/180); context.beginPath(); context.moveTo(-15, -2); context.lineTo(-15, 2); context.lineTo(clockRadius * 0.7, 0); context.fillStyle = #f00 ; context.fill(); context.restore(); 3−2.実行結果 4.1秒毎に現在の時間を表示させてみる 4−1.以下のとおり書き換える watch(); ↓ setInterval(watch, 1000); 4−2.function watch()の最初にクリア処理と時間取得処理を挿入する context.clearRect(0, 0, context.canvas.width, context.canvas.height); context.save(); var date = new Date(), hours = date.getHours(), minutes = date.getMinutes(), seconds = date.getSeconds(), hour = hours + minutes / 60, minute = minutes + seconds / 60; 4−3.短針、長針、秒針を取得した時間を示すように書き換える //短針 context.rotate(0*Math.PI/180); ↓ angle = 2 * (hours - 3) * Math.PI / 12; context.rotate(angle); //長針 context.rotate(120*Math.PI/180); ↓ angle = 2 * (minutes - 15) * Math.PI / 60; context.rotate(angle); //秒針 context.rotate(240*Math.PI/180); ↓ angle = 2 * (seconds - 15) * Math.PI / 60; context.rotate(angle); 4−4.実行結果 5.完成 !DOCTYPE html html head meta charset="utf-8" / title AnalogWatch /title /head body canvas width="300" height="300" id="canvas" This browser is not supported /canvas script var canvas = document.getElementById("canvas"), context = canvas.getContext( 2d ); var clockRadius = canvas.width / 2; setInterval(watch, 1000); function watch() { context.clearRect(0, 0, context.canvas.width, context.canvas.height); context.save(); var date = new Date(), hours = date.getHours(), minutes = date.getMinutes(), seconds = date.getSeconds(), hour = hours + minutes / 60, minute = minutes + seconds / 60; context.font = 30px Tahoma ; context.textAlign = center ; context.textBaseline = middle ; context.fillStyle = #555 ; context.translate(canvas.width / 2, canvas.height / 2); context.beginPath(); for (var i = 1; i = 12; i++) { var angle = (i - 3) * (Math.PI * 2) / 12, dx = clockRadius * 0.7 * Math.cos(angle), dy = clockRadius * 0.7 * Math.sin(angle); context.fillText(i, dx, dy); } //短針 context.save(); angle = 2 * (hours - 3) * Math.PI / 12; context.rotate(angle); context.beginPath(); context.moveTo(-15, -5); context.lineTo(-15, 5); context.lineTo(clockRadius * 0.5, 2); context.lineTo(clockRadius * 0.5, -2); context.fill(); context.restore(); //長針 context.save(); angle = 2 * (minutes - 15) * Math.PI / 60; context.rotate(angle); context.beginPath(); context.moveTo(-15, -4); context.lineTo(-15, 4); context.lineTo(clockRadius * 0.7, 1); context.lineTo(clockRadius * 0.7, -1); context.fill(); context.restore(); //秒針 context.save(); angle = 2 * (seconds - 15) * Math.PI / 60; context.rotate(angle); context.beginPath(); context.moveTo(-15, -2); context.lineTo(-15, 2); context.lineTo(clockRadius * 0.7, 0); context.fillStyle = #f00 ; context.fill(); context.restore(); context.restore(); } /script /body /html